Single-key command, single-keystroke command
Содержание книги
- Erasable programmable read-only memory
- Extended-precision arithmetic
- Floating-point representation
- Graphics pad , graphics table
- Hierarchical direct-access method
- Immediate constituent grammar
- Incremental garbage collection
- Information management system
- In-line subroutine expansion
- Installation and checkout phase
- Interface module, interface specification
- Internetting, internetworking
- IOC see input/output controller
- Job definition, job description
- Keyed sequential-access method
- Least frequently used removal
- Longitudinal redundancy check
- Machine-independent language
- Management information system
- Memory-to-memory instruction
- Multiple declaration, multiple definition
- Natural language front-end, natural language interface
- Non von Neumann architecture
- Object-oriented architecture
- On-the-fly garbage collection
- Optical character recognition
- Original equipment manufacturer
- Parameter passing by reference
- Prediction-correction method
- Procedure-oriented programming
- Programmable read-only memory
- Queued indexed sequential-access method
- Recursive transition network
- Register-to-register instruction
- Representation specification
- Routine directory, routine table
- Sensor-based computer, sensor-based system
- Single-key command, single-keystroke command
- Software development environment
- Storage-to-register instruction
- Switched circuit, switched line
- Terminal transactions system
- Three-plus-one address instruction
- Trace program, trace routine
- Tree traversal, tree walking
- Unconditional branch, unconditional jump
- Unique identifier, unique name
- Virtual storage access method
- Warning, warning diagnostics
- WYSIWYG (What You See Is What You Get)
îäíîêëàâèøíàÿ êîìàíäà
Single-level address
ïðÿìîé àäðåñ
Single-sided diskette
îäíîñòîðîííÿÿ äèñêåòà
Single-stepping
âûïîëíåíèå (ïðîãðàììû) â ïîøàãîâîì ðåæèìå
Single-task system
îäíîçàäà÷íàÿ ñèñòåìà
Single-user
îäíîïîëüçîâàòåëüñêèé
Singular matrix
âûðîæäåííàÿ [ñèíãóëÿðíàÿ] ìàòðèöà
Sink
ïðè¸ìíèê
Sink tree
êîðíåâîå äåðåâî
SISD architecture (single instruction single data)
àðõèòåêòóðà ÝÂÌ ñ îäíèì ïîòîêîì êîìàíä è îäíèì ïîòîêîì äàííûõ
Sizing
îöåíêà ðàçìåðà (â îáðàáîòêå èçîáðàæåíèé)
Skeletal code
ïëàí [«ñêåëåò»] ïðîãðàììû
Skip
1. ïðîïóñê 2. ïðîãîí áóìàãè (â ïå÷àòàþùåì óñòðîéñòâå)
Skip code
êîä ïðîïóñêà
Skip instruction
êîìàíäà ïðîïóñêà (ñëåäóþùåé êîìàíäû)
Slave computer
1. äóáëèðóþùàÿ ÝÂÌ (â ñèñòåìàõ ñ ïîâûøåííîé íàä¸æíîñòüþ)
2. ïîä÷èí¸ííàÿ ÝÂÌ (â ìíîãîìàøèííûõ ñèñòåìàõ)
Slave mode
íåïðèâèëåãèðîâàííûé ðåæèì, ðåæèì çàäà÷è
Slave terminal
ïîä÷èí¸ííûé òåðìèíàë
Slew
ïðîãîí áóìàãè (â ïå÷àòàþùåì óñòðîéñòâå)
Slice
âûðåçêà (÷àñòü ìàññèâà)
Slot
1. ïîçèöèÿ; ïîëå; ó÷àñòîê (ñîñòàâíîé ñòðóêòóðû äàííûõ)
2. âàëåíòíîñòü, ñëîò (â èñêóññòâåííîì èíòåëëåêòå)
3. ðàçú¸ì ïîçèöèÿ (íà ñèñòåìíîé ïëàòå ìèêðîÝÂÌ)
Slot grammar
ãðàììàòèêà âàëåíòíîñòåé, ñëîò-ãðàììàòèêà
Smart
èíòåëëåêòóàëüíûé (î ïåðèôåðèéíîì óñòðîéñòâå)
Smoothing algorithm
àëãîðèòì õåøèðîâàíèÿ
Snapshot dump
âûáîðî÷íûé äèíàìè÷åñêèé äàìï
SO (shift out)
ñèìâîë ïåðåêëþ÷åíèÿ íà äîïîëíèòåëüíûé ðåãèñòð (â êîäå ASCII ïðåäñòàâëåí ÷èñëîì 14)
Soft copy
èçîáðàæåíèå íà ýêðàíå äèñïëåÿ
Soft error
íåïîâòîðÿþùàÿñÿ [íåðåãóëÿðíàÿ] îøèáêà
Soft key
ïðîãðàììèðóåìàÿ êëàâèøà
Soft keyboard
ïðîãðàììèðóåìàÿ êëàâèàòóðà
Soft page break
«ìÿãêàÿ» ãðàíèöà ñòðàíèöû (àâòîìàòè÷åñêè óñòàíàâëèâàåìàÿ ãðàíèöà ñòðàíèöû)
Soft-sectored disk
äèñê ñ ïðîãðàììíîé ðàçìåòêîé
Software
1. ïðîãðàììíîå îáåñïå÷åíèå, ïðîãðàììíûå ñðåäñòâà
2. ïðîãðàììà, ïðîãðàììíîå ñðåäñòâî
Software compatibility
ïðîãðàììíàÿ ñîâìåñòèìîñòü
Software compatible
ïðîãðàììíî-ñîâìåñòèìûé
Software development
ðàçðàáîòêà ïðîãðàììíîãî îáåñïå÷åíèÿ, ïðîãðàììèðîâàíèå
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