Non von Neumann architecture
Содержание книги
- Dot-matrix character generator
- Dual-processor configuration
- Electrically erasable programmable read-only memory
- Erasable programmable read-only memory
- Extended-precision arithmetic
- Floating-point representation
- Graphics pad , graphics table
- Hierarchical direct-access method
- Immediate constituent grammar
- Incremental garbage collection
- Information management system
- In-line subroutine expansion
- Installation and checkout phase
- Interface module, interface specification
- Internetting, internetworking
- IOC see input/output controller
- Job definition, job description
- Keyed sequential-access method
- Least frequently used removal
- Longitudinal redundancy check
- Machine-independent language
- Management information system
- Memory-to-memory instruction
- Multiple declaration, multiple definition
- Natural language front-end, natural language interface
- Non von Neumann architecture
- Object-oriented architecture
- On-the-fly garbage collection
- Optical character recognition
- Original equipment manufacturer
- Parameter passing by reference
- Prediction-correction method
- Procedure-oriented programming
- Programmable read-only memory
- Queued indexed sequential-access method
- Recursive transition network
- Register-to-register instruction
- Representation specification
- Routine directory, routine table
- Sensor-based computer, sensor-based system
- Single-key command, single-keystroke command
- Software development environment
- Storage-to-register instruction
- Switched circuit, switched line
- Terminal transactions system
- Three-plus-one address instruction
- Trace program, trace routine
- Tree traversal, tree walking
- Unconditional branch, unconditional jump
- Unique identifier, unique name
íå-ôîí-íåéìàíîâñêàÿ àðõèòåêòóðà
Non von Neumann computer
íå-ôîí-íåéìàíîâñêàÿ ÝÂÌ
Nonwrap mode
ðåæèì áåç àâòîìàòè÷åñêîãî ïåðåâîäà ñòðîêè
No-op instruction
ïóñòàÿ êîìàíäà, ÍÎÏ
NOR
(îïåðàöèÿ) ÈËÈ-ÍÅ
N-order logic
èñ÷èñëåíèå ïðåäèêàòîâ N-íîãî ïîðÿäêà
Normalization transformation
ïðåîáðàçîâàíèå äëÿ ïðîñìîòðà
Normalized device coordinates
íîðìàëèçîâàííûå êîîðäèíàòû
NOT
(îïåðàöèÿ) ÍÅ, îòðèöàíèå
Noughts complement
òî÷íîå äîïîëíåíèå
N-plus-a-half loop
öèêë òèïà «N ïëþñ îäíà âòîðàÿ», öèêë ñ âûõîäîì èç ñåðåäèíû òåëà
Nucleus
ÿäðî (îïåðàöèîííîé ñèñòåìû)
Null
ïóñòîé óêàçàòåëü (â ÿçûêå ÑÈ)
Null attribute
íåîïðåäåë¸ííûé àòðèáóò
Null statement
ïóñòîé îïåðàòîð
Null string
ïóñòàÿ ñòðîêà
Number
1. ÷èñëî 2. íîìåð
Number cruncher
àðèôìîìåòð (î âû÷èñëèòåëüíîì ïðîöåññîðå èëè ÝÂÌ äëÿ ÷èñëåííûõ ðàñ÷¸òîâ)
Number designation
çàïèñü ÷èñëà
Number system
ñèñòåìà ñ÷èñëåíèÿ
Numeral
1. çàïèñü ÷èñëà 2. (äåñÿòè÷íàÿ) öèôðà
numeration system see number system
Numeric character
öèôðà
Numeric field
÷èñëîâîå ïîëå
Numeric keypad
÷èñëîâàÿ [öèôðîâàÿ] êëàâèàòóðà
O
Object code
îáúåêòíûé êîä
Object computer
öåëåâàÿ [îáúåêòíàÿ] ÝÂÌ
Object file
îáúåêòíûé ôàéë (âûõîäíîé ôàéë òðàíñëÿòîðà)
Object language
îáúåêòíûé [âûõîäíîé] ÿçûê
Object library
áèáëèîòåêà îáúåêòíûõ ìîäóëåé, îáúåêòíàÿ áèáëèîòåêà
Object module
îáúåêòíûé ìîäóëü
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