Содержание книги

  1. Dot-matrix character generator
  2. Dual-processor configuration
  3. Electrically erasable programmable read-only memory
  4. Erasable programmable read-only memory
  5. Extended-precision arithmetic
  6. Floating-point representation
  7. Graphics pad , graphics table
  8. Hierarchical direct-access method
  9. Immediate constituent grammar
  10. Incremental garbage collection
  11. Information management system
  12. In-line subroutine expansion
  13. Installation and checkout phase
  14. Interface module, interface specification
  15. Internetting, internetworking
  16. IOC see input/output controller
  17. Job definition, job description
  18. Keyed sequential-access method
  19. Least frequently used removal
  20. Longitudinal redundancy check
  21. Machine-independent language
  22. Management information system
  23. Memory-to-memory instruction
  24. Multiple declaration, multiple definition
  25. Natural language front-end, natural language interface
  26. Non von Neumann architecture
  27. Object-oriented architecture
  28. On-the-fly garbage collection
  29. Optical character recognition
  30. Original equipment manufacturer
  31. Parameter passing by reference
  32. Prediction-correction method
  33. Procedure-oriented programming
  34. Programmable read-only memory
  35. Queued indexed sequential-access method
  36. Recursive transition network
  37. Register-to-register instruction
  38. Representation specification
  39. Routine directory, routine table
  40. Sensor-based computer, sensor-based system
  41. Single-key command, single-keystroke command
  42. Software development environment
  43. Storage-to-register instruction
  44. Switched circuit, switched line
  45. Terminal transactions system
  46. Three-plus-one address instruction
  47. Trace program, trace routine
  48. Tree traversal, tree walking
  49. Unconditional branch, unconditional jump
  50. Unique identifier, unique name


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ЗНАЕТЕ ЛИ ВЫ?

Non von Neumann architecture



íå-ôîí-íåéìàíîâñêàÿ àðõèòåêòóðà

 

Non von Neumann computer

íå-ôîí-íåéìàíîâñêàÿ ÝÂÌ

Nonwrap mode

ðåæèì áåç àâòîìàòè÷åñêîãî ïåðåâîäà ñòðîêè

No-op instruction

ïóñòàÿ êîìàíäà, ÍÎÏ

NOR

(îïåðàöèÿ) ÈËÈ-ÍÅ

N-order logic

èñ÷èñëåíèå ïðåäèêàòîâ N-íîãî ïîðÿäêà

Normalization transformation

ïðåîáðàçîâàíèå äëÿ ïðîñìîòðà

Normalized device coordinates

íîðìàëèçîâàííûå êîîðäèíàòû

NOT

(îïåðàöèÿ) ÍÅ, îòðèöàíèå

Noughts complement

òî÷íîå äîïîëíåíèå

N-plus-a-half loop

öèêë òèïà «N ïëþñ îäíà âòîðàÿ», öèêë ñ âûõîäîì èç ñåðåäèíû òåëà

Nucleus

ÿäðî (îïåðàöèîííîé ñèñòåìû)

Null

ïóñòîé óêàçàòåëü (â ÿçûêå ÑÈ)

Null attribute

íåîïðåäåë¸ííûé àòðèáóò

Null statement

ïóñòîé îïåðàòîð

Null string

ïóñòàÿ ñòðîêà

Number

1. ÷èñëî 2. íîìåð

Number cruncher

àðèôìîìåòð (î âû÷èñëèòåëüíîì ïðîöåññîðå èëè ÝÂÌ äëÿ ÷èñëåííûõ ðàñ÷¸òîâ)

Number designation

çàïèñü ÷èñëà

Number system

ñèñòåìà ñ÷èñëåíèÿ

Numeral

1. çàïèñü ÷èñëà 2. (äåñÿòè÷íàÿ) öèôðà

numeration system see number system

Numeric character

öèôðà

Numeric field

÷èñëîâîå ïîëå

Numeric keypad

÷èñëîâàÿ [öèôðîâàÿ] êëàâèàòóðà

O

Object code

îáúåêòíûé êîä

Object computer

öåëåâàÿ [îáúåêòíàÿ] ÝÂÌ

Object file

îáúåêòíûé ôàéë (âûõîäíîé ôàéë òðàíñëÿòîðà)

Object language

îáúåêòíûé [âûõîäíîé] ÿçûê

Object library

áèáëèîòåêà îáúåêòíûõ ìîäóëåé, îáúåêòíàÿ áèáëèîòåêà

Object module

îáúåêòíûé ìîäóëü



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