Three-plus-one address instruction
Содержание книги
- Erasable programmable read-only memory
- Extended-precision arithmetic
- Floating-point representation
- Graphics pad , graphics table
- Hierarchical direct-access method
- Immediate constituent grammar
- Incremental garbage collection
- Information management system
- In-line subroutine expansion
- Installation and checkout phase
- Interface module, interface specification
- Internetting, internetworking
- IOC see input/output controller
- Job definition, job description
- Keyed sequential-access method
- Least frequently used removal
- Longitudinal redundancy check
- Machine-independent language
- Management information system
- Memory-to-memory instruction
- Multiple declaration, multiple definition
- Natural language front-end, natural language interface
- Non von Neumann architecture
- Object-oriented architecture
- On-the-fly garbage collection
- Optical character recognition
- Original equipment manufacturer
- Parameter passing by reference
- Prediction-correction method
- Procedure-oriented programming
- Programmable read-only memory
- Queued indexed sequential-access method
- Recursive transition network
- Register-to-register instruction
- Representation specification
- Routine directory, routine table
- Sensor-based computer, sensor-based system
- Single-key command, single-keystroke command
- Software development environment
- Storage-to-register instruction
- Switched circuit, switched line
- Terminal transactions system
- Three-plus-one address instruction
- Trace program, trace routine
- Tree traversal, tree walking
- Unconditional branch, unconditional jump
- Unique identifier, unique name
- Virtual storage access method
- Warning, warning diagnostics
- WYSIWYG (What You See Is What You Get)
÷åòûðåõàäðåñíàÿ êîìàíäà (ôîðìàòà 3+1)
Threshold function
ïîðîãîâàÿ ôóíêöèÿ
Throughput
ïðîèçâîäèòåëüíîñòü (âû÷èñëèòåëüíîé ñèñòåìû); ïðîïóñêíàÿ ñïîñîáíîñòü (êàíàëà ñâÿçè)
Thumb wheel
êîëåñî (óñòðîéñòâî ââîäà ñêàëÿðíûõ âåëè÷èí)
Tier
óðîâåíü
Tightly-coupled system
ñèñòåìà ñ ñèëüíîé ñâÿçüþ
Tiling
óïðàâëåíèå îêíàìè (ñ íåïåðåñåêàþùèìèñÿ îêíàìè)
Time-bounded
îãðàíè÷åííàÿ ïî âðåìåíè (î ìàøèíå Òüþðèíãà)
Time-bound processing
ñðî÷íàÿ îáðàáîòêà
Time-division multiple access
êîëëåêòèâíûé äîñòóï ñ êâàíòîâàíèåì, êîëëåêòèâíûé äîñòóï ñ âðåìåííûì óïëîòíåíèåì (â ñåòè ïåðåäà÷è äàííûõ)
Time-division multiplexing
âðåìåííîå ìóëüòèïëåêñèðîâàíèå, âðåìåííîå óïëîòíåíèå
Time-division switching
âðåìåííàÿ êîììóòàöèÿ
Timeout
èñòå÷åíèå âðåìåíè îæèäàíèÿ ñîáûòèÿ
Timer interrupt
ïðåðûâàíèå ïî òàéìåðó
Time sharing
ðåæèì ðàçäåëåíèÿ âðåìåíè
Time-sharing executive
îïåðàöèîííàÿ ñèñòåìà ðàçäåëåíèÿ âðåìåíè
Time-sharing monitor
ìîíèòîð ðàçäåëåíèÿ âðåìåíè
Time-sharing system
ñèñòåìà ðàçäåëåíèÿ âðåìåíè
Time slice
êâàíò âðåìåíè
Time slicing
êâàíòîâàíèå (âðåìåíè)
Time stamp
âðåìåííàÿ ìåòêà
Timing
ñèíõðîíèçàöèÿ
Tink
îòòåíîê (öâåò, ïîëó÷àåìûé èç ÷èñòîãî öâåòà äîáàâëåíèåì áåëîãî)
Title
çàãîëîâîê
Title bar
çàãîëîâîê îêíà
Toggle
1. ôëàã; ïåðåêëþ÷àòåëü (ïåðåìåííàÿ èëè óñòðîéñòâî)
2. êëþ÷
Token
1. ëåêñåìà
2. ýëåìåíòàðíîå çíà÷åíèå
3. ìàðêåð (â ñåòè ïåðåäà÷è äàííûõ ñ êîëüöåâîé àðõèòåêòóðîé)
Token passing
ýñòàôåòíàÿ ïåðåäà÷à, ïåðåäà÷à ìàðêåðà (â ñåòè ïåðåäà÷è äàííûõ ñ êîëüöåâîé àðõèòåêòóðîé)
Token ring
ýñòàôåòíîå êîëüöî (â òîïîëîãèè ñåòè ÝÂÌ)
Tone
îòòåíîê (öâåò, ïîëó÷àåìûé èç ÷èñòîãî öâåòà äîáàâëåíèåì áåëîãî è ÷åðíîãî)
Toolkit
ïàêåò ðàçðàáîò÷èêà
Tools
1. âñïîìîãàòåëüíûå ïðîãðàììû
2. èíñòðóìåíòàëüíûå ïðîãðàììíûå ñðåäñòâà; ñåðâèñíûå
Top-down analysis
íèñõîäÿùèé àíàëèç
Top-down design
íèñõîäÿùåå ïðîåêòèðîâàíèå
Top-down development
íèñõîäÿùàÿ ðàçðàáîòêà
top-down parsing see top-down analysis
Top-level goal
öåëü âåðõíåãî óðîâíÿ (â ñèñòåìàõ ëîãè÷åñêîãî âûâîäà)
Top of form
íà÷àëî ñòðàíèöû
Top of stack
âåðøèíà ñòåêà
Top-of-stack pointer
óêàçàòåëü âåðøèíû ñòåêà
TOS see top of stack
Touch screen
ñåíñîðíûé ýêðàí
Touch-type
ïå÷àòàòü ñëåïûì ìåòîäîì
Trace
1. òðàññèðîâêà
2. ñëåä
Trace facilities
ñðåäñòâà òðàññèðîâêè
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