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Points — Inquisition Terminators and Grey Knights only
Combines a Nemesis Blade (253) with an integrated Storm Bolter (229). Neuro-Gauntlet Special Included in cost of Eversor Assassin See the weapon profile (253) for this weapon for more information.
Neural Shredder Special Included in cost of Callidus Assassin If, at the end of your hand-to-hand phase, a Callidus Assassin is not in base-to-base contact with any enemy models, she may fire her Neural Shredder. Place the Flamer (225) template (29) as normal; any ―hit‖ models must pass a Leadership test (47) with a –2 modifier to their Ld or suffer 1 Wound with a –3 save modifier. Personal fields do not protect against the Shredder.
Night Wing, the Psyber Raven Unique Points — Space Wolves Njal Stormcaller Only Night Wing will fight in hand-to-hand combat (32) alongside the bearer; thus any opponent will always face two enemies. Night Wing is treated as a separate model only for the purposes of close combat, and may not be otherwise separated from its bearer.
Pelt of Wulfen, The Unique Points — Space Wolves Commander only At ranges up to 10”, enemies shooting at the wearer suffer a –1 to hit penalty — at 10-20” the penalty is -2, at 20- 30” the penalty is –3, and so on, each extra 10” reducing the chance of hitting by a further –1.
Photon Searchlight Uncommon Points — Space Marine Terminators only This device works as a normal vehicle searchlight (260). Alternately, it may be fired as a weapon during the shooting phase (27), in addition to any other weapons fired. Use the medium Flamer template (29); any ―hit‖ models are affected as per Photon Flash (257) grenades.
Plasma Blaster Rare-2 Points — Space Marine Terminators only This weapon is a dual Plasma Gun (228) allowing for 2 Sustained fire (30) dice. Once fired, the weapon must recharge next turn the same as a normal Plasma Gun.
Poison Blades Special Included in cost of Callidus Assassin If there are enemy models in base-to-base contact with the Assassin at the end of the hand-to-hand combat phase, she may attack any one model with this weapon. It hits on a D6 roll of 3+ no matter what, inflicting an S4 hit
causing 1 Wound with no armour save possible (personal fields still save, however).
Polymorphine Rare-2 Points —Assassins only A model equipped with this item is not deployed as normal at the start of the game. Instead, the player may play this card at any time to reveal that the Assassin is in fact disguised as one of the enemy! The player may select any humanoid (Ork, Squat, Human, Genestealer hybrid or Eldar) basic trooper model (not a character or a vehicle crewman (13) or a model with a Heavy Weapon (233)) and substitute the Assassin for that model. The Assassin discards the captured armour and weapons of the trooper as he casts off his disguise, keeping only what weapons and wargear the player has equipped the Assassin with. The model the Assassin replaces may not have an armour saving throw better than a 3+ on 1D6 (nothing wearing Terminator armour, for instance). The Assassin herself may wear any armour desired, however.
Power Field Rare-2 Points The model gains an additional, unmodified armour saving throw of 2+ on D6 against shooting damage. The Field offers no protection in hand-to-hand combat (32). The model counts as encumbered (32) for the purposes of close combat. Note that only one Personal Field may be used at a time.
Primitive Shield Common Variable points — see army lists Models wearing a Primitive Shield receive a +1 bonus to their armour saving throws against primitive weapons. A shield by itself will provide an armour save of 6+ against primitive weapons. Note that as with all shields, these effects only apply if the incoming attack is from the model‘s front 90° arc of sight.
Psycannon Rare-2 Points — Imperium only See the weapon profile (253) for this weapon for more information.
Psychic Hood Rare-2 Points — psykers only A psyker wearing a Psychic Hood may re-roll any failed nullify (37) attempt once.
Psyk-Out Grenades Special
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