Points — Inquisition Terminators and Grey Knights only 


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Points — Inquisition Terminators and Grey Knights only



Combines a Nemesis Blade (253) with an integrated Storm Bolter (229).

Neuro-Gauntlet                                                                                                                       Special

Included in cost of Eversor Assassin

See the weapon profile (253) for this weapon for more information.

 

Neural Shredder                                                                                                                     Special

Included in cost of Callidus Assassin

If, at the end of your hand-to-hand phase, a Callidus  Assassin  is  not  in  base-to-base  contact  with  any  enemy models, she may fire her Neural Shredder. Place the Flamer (225) template (29) as normal; any ―hit‖ models must pass a Leadership test (47) with  a   –2   modifier  to  their   Ld   or  suffer   1   Wound  with  a   –3   save  modifier.  Personal fields  do  not  protect  against  the  Shredder.

 

Night Wing, the Psyber Raven                                                                                                Unique

Points — Space Wolves Njal Stormcaller Only

Night Wing will fight in hand-to-hand combat (32) alongside the bearer; thus any opponent will always face two enemies. Night Wing is treated as a separate model only for the purposes of close combat, and may not be otherwise separated from its bearer.

M WS BS S T W I A Ld
4 0 3 6 1 4 1

 

Pelt of Wulfen, The                                                                                                                 Unique

Points — Space Wolves Commander only

At ranges up to 10”, enemies shooting at the wearer suffer a –1 to hit penalty — at 10-20” the penalty is -2, at 20- 30” the penalty is –3, and so on, each extra 10” reducing the chance of hitting by a further –1.

 

Photon Searchlight                                                                                                           Uncommon

Points — Space Marine Terminators only

This device works as a normal vehicle searchlight (260). Alternately,  it  may  be  fired  as  a  weapon  during  the  shooting phase (27), in addition to any other weapons  fired.  Use  the  medium  Flamer  template  (29);  any  ―hit‖ models  are  affected  as  per  Photon  Flash  (257)  grenades.

 

Plasma Blaster                                                                                                                        Rare-2

Points — Space Marine Terminators only

This weapon is a dual Plasma Gun (228) allowing for 2 Sustained fire (30) dice. Once fired, the weapon must recharge next turn the same as a normal Plasma Gun.


 

 

Poison Blades                                                                                                                        Special

Included in cost of Callidus Assassin

If there are enemy models in base-to-base contact with the Assassin at the end of the hand-to-hand combat phase, she may attack any one model with this weapon. It hits on a D6 roll of 3+ no matter what, inflicting an S4 hit

causing 1 Wound with no armour save possible (personal fields still save, however).

 

Polymorphine                                                                                                                         Rare-2

Points —Assassins only

A model equipped with this item is not deployed as normal at the start of the game. Instead, the player may play this card at any time to reveal that the Assassin is in fact disguised as one of the enemy! The player may select any

humanoid (Ork, Squat, Human, Genestealer hybrid or Eldar) basic trooper model (not a character or a vehicle  crewman (13) or a model with a Heavy Weapon (233)) and substitute the Assassin for that model. The Assassin discards the captured armour and weapons of the trooper as he casts off his disguise, keeping only what weapons and wargear the player has equipped the Assassin with. The model the Assassin replaces may not have an armour saving throw better than a 3+ on 1D6 (nothing wearing Terminator armour, for instance). The Assassin herself

may wear any armour desired, however.

 

Power Field                                                                                                                            Rare-2

Points

The model gains an additional, unmodified armour saving throw of 2+ on D6 against shooting damage. The Field offers no protection in hand-to-hand combat (32). The model counts as encumbered (32) for the purposes of close

combat. Note that only one Personal Field may be used at a time.

 

Primitive Shield                                                                                                                   Common

Variable points — see army lists

Models wearing a Primitive Shield receive a +1 bonus to their armour saving throws against primitive weapons. A shield by itself will provide an armour save of 6+ against primitive weapons. Note that as with all shields, these effects only apply if the incoming attack is from the model‘s front 90° arc of sight.

 

Psycannon                                                                                                                              Rare-2

Points — Imperium only

See the weapon profile (253) for this weapon for more information.

 

Psychic Hood                                                                                                                         Rare-2

Points — psykers only

A psyker wearing a Psychic Hood may re-roll any failed nullify (37) attempt once.

 

Psyk-Out Grenades                                                                                                                 Special



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