Champion — 55 points Hero — 89 points 


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Champion — 55 points Hero — 89 points



Mighty Hero — 110 points

Troop Type M WS BS S T W I A Ld
Champion 6 5 4 5 5 3 5 2 9
Hero 6 6 5 6 6 4 6 3 9
Mighty Hero 6 7 6 6 6 5 7 4 10

Wears Primitive Armour (6+ save) and wields an axe or club (230). Ogryns cause Fear (47). Will only be

present as the leader of an Ogryn (134) mob.

Options

May wear Mesh Armour (5+ save) for +3 points. May carry an extra axe/club (230) for +1 point and/or a

Ripper Gun (228) for +3 points. May have one Wargear Card (14).

 

Gretchin Assistants Gretchin — 3 points Champion — 5 points

Troop Type M WS BS S T W I A Ld
Gretchin 4 2 3 3 3 1 2 1 5
Gretchin Champion 4 3 4 3 3 1 3 1 6

Wears no armour. Armed with a Knife (230), either a Blunderbuss (224) or Autopistol (240). Gretchin

Assistants may not be purchased on their own, but must accompany a character model as indicated. The character and his assistants form a single unit, and must obey the rules for squad coherency (12).

Options

May wear Flak Armour (105, 6+ save) for +1 point. May swap their Autopistol with an Autogun (224) for +1

point.


 

 

Unique Characters

 

Nazdreg Ug Urdgrub, Bad Moon Warlord

Points; 145 points including special wargear

Troop Type M WS BS S T W I A Ld
Nazdreg 4 6 6 4 5 3 5 3 9

Your army may include Nazdreg as its commander instead of a Warboss. Wears Ork Mega-Armour (123, 2 +

save, 4 + unmod save if first fails). Armed with a Bolt Pistol (240), Power Fist (231), Frag Stikkbombz (256), and Krak Stikkbombz (256). Provides a Strategy Rating (8) of 3.

Options

May purchase  from the  Armour  (150), Assault (149), Special  (149), Heavy (125), Transport  (126), and

Stikkbombz (126) lists. May carry up to 4 Wargear Cards (14), one of which must be a Kustom Shoota (252).

Special Rules

You may take an extra D3-1 Strategy Cards (17) at the start of the game.

 

Kaptin “Flash Git” Badrukk

Points

Troop Type M WS BS S T W I A Ld
Badrukk 4 6 6 4 5 3 5 3 9

Badrukk may be included in an Ork army instead of one of the army‘s normal Freebooter Kaptins. Wears Ork

‗Eavy Armour (4 + save). Armed with a Bolt Pistol (240), Power Fist (231), and a Ripper Gun (228).

Options

May purchase  from the  Armour  (150), Assault (149), Special  (149), Heavy (125), Transport  (126), and

Stikkbombz (126) lists.

Special Rules

If Badrukk is included in an Ork army then up to one band of Freebooter Pirates bought from the Mobs section may be upgraded to Flash Gitz at no additional points cost. This scurvy band of cutthroats and rogues has the follwing characteristics:

Troop Type M WS BS S T W I A Ld
Flash Git 4 4 4 3 4 1 3 1 7

In addition to having the normal Freebooter Pirate equipment, each Flash Git may have up to 1 Wargear card.

 

Mad Doc Grotsnik, Deathskull Painboy

Points; 82 points including special wargear

Troop Type M WS BS S T W I A Ld
Grotsnik 4 5 5 4 (+2) 5 1 (+2) 5 2 8

Grotsnik may be included  in an Ork army  in place of one of the army‘s normal Painboyz.  Has Cybork Body

(231) (Armour 15). Armed with a Power Fist (231) and Doc's Tools (228).

Options

May purchase from the Heavy (125), Special (149), Transport (126), and Stikkbombz (126) lists.

Special Rules

Follows the Madboy behavior rules; is not allowed to join or lead any mobs and must always remain on his own. He cannot be part of a Madboyz mob.

 

Ghazghkull Mag Uruk Thraka, Mighty Goff Warlord and Leader of the Waaagh!

Points; 180 points including special wargear

Troop Type M WS BS S T W I A Ld
Ghazghkull 4 7 6 4 5 (+1) 4 5 3 10

Ghazghkull may be included in an Ork army as its commander instead of a Warboss. Wears Ork Mega-Armour

(123, 2 + save, 4 + unmod save if first fails). Armed with a Bolt Pistol (240), Power Sword (232), Frag  Stikkbombz (256), and Krak Stikkbombz (256). Provides a Strategy Rating (8) of 3.

Options

May purchase from the Armour (150), Assault (149), Special (149), Transport (126), and Stikkbombz (126) lists. May carry up to 3 Wargear Cards (14), one of which must be a Kustom Shoota (252) and one of which must be

 Ghaz gh k ull ‘s Ad a manti u m S k ull (213).


 

 

Special Rules

Once per game Ghazghkull may call on the Orks gods Mork and Gork to invoke the power of the Waaagh! He may do this at any time, including his opponent‘s turn. As soon as he does this, any fleeing Ork models immediately rally. For the remainder of the turn and all of the following turn he is immune to any damage – and all Orks, himself included, receive a + 1 modifier in hand to hand combat (32).

 

Makari, Ghazghkull‟s Battle Standard Bearer

Points

Troop Type M WS BS S T W I A Ld
Makari 4 3 4 3 3 1 3 1 6

Makari can be included in an Ork army that includes Ghazghkull instead of the army‘s normal Battle Standard

bearer. He must attempt to remain within 2” of Ghazghkull at all times. Carries a hand weapon.

Special Rules

Makari owes his longevity to his extraordinary good luck, represented by a saving throw of 2+ on a D6. This is never modified for any reason, and he gets it against any and all damage that he suffers for any reason.

 

Zodgrod Wortsnagga, Snakebite Runtmaster



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