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Champion — 55 points Hero — 89 points
Mighty Hero — 110 points
Wears Primitive Armour (6+ save) and wields an axe or club (230). Ogryns cause Fear (47). Will only be present as the leader of an Ogryn (134) mob. Options May wear Mesh Armour (5+ save) for +3 points. May carry an extra axe/club (230) for +1 point and/or a Ripper Gun (228) for +3 points. May have one Wargear Card (14).
Gretchin Assistants Gretchin — 3 points Champion — 5 points
Wears no armour. Armed with a Knife (230), either a Blunderbuss (224) or Autopistol (240). Gretchin Assistants may not be purchased on their own, but must accompany a character model as indicated. The character and his assistants form a single unit, and must obey the rules for squad coherency (12). Options May wear Flak Armour (105, 6+ save) for +1 point. May swap their Autopistol with an Autogun (224) for +1 point.
Unique Characters
Nazdreg Ug Urdgrub, Bad Moon Warlord Points; 145 points including special wargear
Your army may include Nazdreg as its commander instead of a Warboss. Wears Ork Mega-Armour (123, 2 + save, 4 + unmod save if first fails). Armed with a Bolt Pistol (240), Power Fist (231), Frag Stikkbombz (256), and Krak Stikkbombz (256). Provides a Strategy Rating (8) of 3. Options May purchase from the Armour (150), Assault (149), Special (149), Heavy (125), Transport (126), and Stikkbombz (126) lists. May carry up to 4 Wargear Cards (14), one of which must be a Kustom Shoota (252). Special Rules You may take an extra D3-1 Strategy Cards (17) at the start of the game.
Kaptin “Flash Git” Badrukk Points
Badrukk may be included in an Ork army instead of one of the army‘s normal Freebooter Kaptins. Wears Ork ‗Eavy Armour (4 + save). Armed with a Bolt Pistol (240), Power Fist (231), and a Ripper Gun (228). Options May purchase from the Armour (150), Assault (149), Special (149), Heavy (125), Transport (126), and Stikkbombz (126) lists. Special Rules If Badrukk is included in an Ork army then up to one band of Freebooter Pirates bought from the Mobs section may be upgraded to Flash Gitz at no additional points cost. This scurvy band of cutthroats and rogues has the follwing characteristics:
In addition to having the normal Freebooter Pirate equipment, each Flash Git may have up to 1 Wargear card.
Mad Doc Grotsnik, Deathskull Painboy Points; 82 points including special wargear
Grotsnik may be included in an Ork army in place of one of the army‘s normal Painboyz. Has Cybork Body (231) (Armour 15). Armed with a Power Fist (231) and Doc's Tools (228). Options May purchase from the Heavy (125), Special (149), Transport (126), and Stikkbombz (126) lists. Special Rules Follows the Madboy behavior rules; is not allowed to join or lead any mobs and must always remain on his own. He cannot be part of a Madboyz mob.
Ghazghkull Mag Uruk Thraka, Mighty Goff Warlord and Leader of the Waaagh! Points; 180 points including special wargear
Ghazghkull may be included in an Ork army as its commander instead of a Warboss. Wears Ork Mega-Armour
(123, 2 + save, 4 + unmod save if first fails). Armed with a Bolt Pistol (240), Power Sword (232), Frag Stikkbombz (256), and Krak Stikkbombz (256). Provides a Strategy Rating (8) of 3. Options May purchase from the Armour (150), Assault (149), Special (149), Transport (126), and Stikkbombz (126) lists. May carry up to 3 Wargear Cards (14), one of which must be a Kustom Shoota (252) and one of which must be Ghaz gh k ull ‘s Ad a manti u m S k ull (213).
Special Rules Once per game Ghazghkull may call on the Orks gods Mork and Gork to invoke the power of the Waaagh! He may do this at any time, including his opponent‘s turn. As soon as he does this, any fleeing Ork models immediately rally. For the remainder of the turn and all of the following turn he is immune to any damage – and all Orks, himself included, receive a + 1 modifier in hand to hand combat (32).
Makari, Ghazghkull‟s Battle Standard Bearer Points
Makari can be included in an Ork army that includes Ghazghkull instead of the army‘s normal Battle Standard bearer. He must attempt to remain within 2” of Ghazghkull at all times. Carries a hand weapon. Special Rules Makari owes his longevity to his extraordinary good luck, represented by a saving throw of 2+ on a D6. This is never modified for any reason, and he gets it against any and all damage that he suffers for any reason.
Zodgrod Wortsnagga, Snakebite Runtmaster
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