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Приготовление дезинфицирующих растворов различной концентрации Практические работы по географии для 6 класса Организация работы процедурного кабинета Изменения в неживой природе осенью Уборка процедурного кабинета Сольфеджио. Все правила по сольфеджио Балочные системы. Определение реакций опор и моментов защемления |
Points, 164 points including special wargear
Wears Power Armour (3+ save). Armed with a Power Axe (231). Equipped with a Jump Pack (214). Provides a Strategy Rating (8) of 5. Options May carry up to 3 Wargear Cards (14); these will always be the Inferno Pistol (214), the Death Mask of Sanguinius (209), and a Conversion Field (208). Bodyguard May be escorted by a five-man Veteran Assault Squad (164) equipped with Jump Packs (214); this costs 190 points. Any models in this bodyguard squad may purchase a Special Weapon (149).
Veteran Sergeant Cleutin, Guardian of the Shroud of Sanguinius Points, 102 points including special wargear
Wears Power Armour (3+ save). Armed with a Bolt Pistol (240), Frag and Krak (256) grenades. Options May have up to 1 Wargear Card; this will always be the Shroud of Sanguinius (219).
Chief Librarian Mephistron, Lord of Death Points, 295 points including special wargear
Wears Power Armour (3+ save). Comes with Frag and Krak (256) grenades. Mephistron is a Chief Librarian with a psychic Mastery Level (36) of 4; select powers from the Librarian (43), Adeptus (38) and Inquisition (42) lists. Mephistron suffers from blood-greed (47), but may attempt to suppress this behavior by passing a Leadership test (47); make this test at the end of the close combat (32) phase, and (if necessary) at the beginning of each later turn until he passes. At the start of hand-to-hand combat (32), Mephistron may attempt to ‗transfix‘ any one model he is fighting with his stare. The target must make a successful Leadership test (47) on 2D6 to avoid the effect; models failing this have their Weapon Skill reduced to 0 for that turn. Options May carry up to 4 Wargear Cards (14); these will be a Force Sword (212), Refractor Field (217), Psychic Hood (217), and a Master-Crafted Plasma Pistol (215).
Apothecary Corbulo, Sanguinary Priest of the Blood Angels Points, 163 points including special wargear
Wears Power Armour (3+ save). Armed with a Chainsword (230), a Bolt Pistol (240), plus Frag and Krak (256) grenades. Options May carry up to 2 Wargear Cards (14); one of these will always be the Red Grail (217).
Brother-Captain Tycho, Commander of the 3rd Company Points, 120 points including Wargear (0-1x)
Wears Power Armour (3+ save). Armed with a Bolt Pistol (240), Frag and Krak (256) grenades. Provides a Strategy Rating (8) of 5. Tycho hates (48) all Orks (123). Options May carry up to 3 Wargear Cards (14); two of these will always be Digital Lasers (209) and a Combi-Weapon (208): Boltgun (224) and Meltagun (227).
Squads 25+%
Death Company 35 points per model (5x+)
An army may include one Death Company, which includes at least 5 Marines with the above stats. Each wears Power Armour (3+ save) and is armed with a Bolt Pistol (240). Death Company models have one real Wound and one temporary Wound — at the end of the battle, but before Victory Points (13) are tallied, each model loses the 1 temporary Wound. This means that models which suffer 1 Wound will keep fighting but die at the end of the game before Victory Points are established. Must be led by a Chaplain (152) of the Blood Angels Chapter. The unit may fight in dispersed formation (12). If the Chaplain perishes mid-combat, coherency (12) rules no longer apply and each model is subject to frenzy (47). If there is no enemy within charge (23) range, each model will move its maximum normal move in a random direction; this is compulsory movement (23).
Options Any model may purchase Assault Weapons (149). Any model may be equipped with Frag (256) grenades for +2 points per model, Krak (256) grenades for +3 points per model, and/or Meltabombs (256) for +5 points per model. The entire squad — no matter how many models there are in it — may be equipped with Jump Packs (214) for +50 points.
Veteran Space Marine Assault Squad Points
Consists of 9 Veteran Marines and 1 Veteran Sergeant, all of whom share the stats above. Each Marine wears Power Armour (3+ save) and is armed with a Bolt Pistol (240), Krak and Frag (256) grenades. Options Any model may purchase Assault Weapons (149). Up to two models may take Special Weapons (149). The Sergeant may take up to 1 Wargear Card (14). The entire squad or either combat squads (148) may be equipped with Jump Packs (214) for +5 points per model. Either size unit may be identically equipped with Grenades (149) for the listed cost per model.
Support <50%
Blood Angels have the same options for allies (155) and support (155) equipment as other Chapters.
Dark Angels Rules The Dark Angels are a Chapter of the Space Marines (148). You may choose to play a Dark Angels army instead of a normal Space Marines army. If you do, you may supplement the normal Space Marines army list and rules with the following. Note that the following rules are in addition to all other rules which normally apply to Space Marines, and apply only to Dark Angels Space Marines.
Ravenwing
Members of the Ravenwing are elite vehicle-mounted troops whose abilities are most prominent when they are mounted on a bike (156) or land speeder (157).
Expert Riders Any member of the Ravenwing may re-roll the dice if they fail a Skid Turn (25) test. In addition, they suffer no to hit modifiers when they fire from a vehicle that is moving at Fast Speed.
Jink Enemies firing on a Ravenwing bike or land speeder suffer a –1 to hit in addition to other modifiers.
Deathwing
Members of the Deathwing are immune to psychology (47) and automatically pass any break tests (47). Notably, all Dark Angels Librarians and high-ranking Chaplains are part of the Deathwing.
Fallen Angels
In the early days of the Chapter, some Dark Angels split from the original Legion and went renegade. These Marines are known as Fallen Angels. They follow all normal rules for Space Marines (148), but none of the special rules for Dark Angels. Fallen Angels are purchased as Veteran Chaos Marines (65), with the same equipment and wargear options. Fallen Angels hate (48) all loyal members of the Dark Angels.
Dark Angels Hatred Similarly, all members of the Ravenwing (165) and Deathwing (165) are affected by hatred (48) towards the Fallen Angels, even those who are otherwise immune to psychology (47).
Mission: Blood Feud In a battle involving Fallen Angels and Dark Angels, the Dark Angels side gains an additional +1 Victory Point (13) for each Fallen Angel model killed. Likewise, the Fallen Angels player gains +1 Victory Point for each Fallen Angel model still alive at the end of the battle.
Dark Angels Units Characters <50%
Master of the Deathwing Points (0-1x)
Wears Terminator armour (222, 3+ save on 2D6), and uses a StormBolter (229) and Power Sword (232). Provides a Strategy Rating (8) of 5. All Dark Angels within 12” may use his Leadership for their break tests (47). Member of the Deathwing (165) and thus immune to psychology (47). Options May pick additional equipment from the Terminator Assault Weapons (150) list. May have up to 3 Wargear Cards (14).
Master of the Ravenwing Points (0-1x)
Wears Power Armour (3+ save), wields a Bolt Pistol (240) and uses Frag (256) grenades. Provides a Strategy Rating (8) of 5. Dark Angels within 12” of him may use his Leadership for break tests (47). Member of the Deathwing (165) and thus immune to psychology (47). Options May purchase from the Assault (149), Special (149), and Grenade (149) weapons lists. May carry up to 3 Wargear Cards (14). May ride a bike (156) for +20 points, or a Ravenwing Land Speeder (168) for +120 points. If riding in a Land Speeder, he is the vehicle‘s driver, and a normal Ravenwing crewman is provided at no charge as the vehicle‘s gunner.
Dark Angels Master Points (0-1x)
Wears Power Armour (3+ save), wields a Bolt Pistol (240) and Frag (256) grenades. Provides a Strategy Rating (8) of 5. All Dark Angels within 12” may use his Leadership for their break tests (47). Member of the Deathwing (165) and thus immune to psychology (47). Options May purchase from the Armour (150), Assault (149), Special (149), and Grenade (149) weapons lists. May have up to 3 Wargear Cards (14). May ride a bike (156) for +20 points.
Chaplains
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