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Rune Skald (Level 1) — 62 points Rune Priest (Level 2) — 92 points Rune Master (Level 3) — 144 points Rune Lord (Level 4) — 200 points
All Librarians wear Power Armour (3+ save), armed with a Bolt Pistol (240) and Force Staff (212), plus Frag (256) grenades. Are Psykers with a Mastery Level (36) as listed; select from the Librarian (43), Adeptus (38) and/or Inquisition (42) lists. A Space Wolves army may always include one Rune Priest, plus one additional for each Grey Hunters (179) pack. Options May purchase from the Armour (150), Grenades (149), Assault (149) and Special (149) weapons lists. May carry up to 1 Wargear Card (14) per level.
Wolf Guard Champion Points
Wears Power Armour (3+ save), armed with a Bolt Pistol (240) and Frag (256) grenades. Options May purchase from the Armour (150), Grenades (149), Assault (149) and Special (149) weapons lists. May carry 1 Wargear Card (14).
Unique Characters
Wolf Priest Ulrik the Slayer Points, 175 points including special wargear
Ulrik is a Wolf Priest (177) and has all the same equipment and abilities. Ulrik also comes armed with a Plasma Pistol (241) and Krak (256) grenades. Options Ulrik may carry up to 3 Wargear Cards (14); one will always be the Wolf Helm of Russ (223).
Wolf Lord Ragnar Blackmane Points, 161 points including special wargear
Wears Power Armour (3+ save) plus special Dodge (103; 4+ unmod save). Armed with a Master Crafted Bolt Pistol (253), plus Frag and Krak (256) grenades. As a Wolf Lord (177) he may be your army‘s commander. Ragnar has a Strategy Rating (8) of 5. Special Rules When Ragnar charges, he may double his base attack value (to 6) before adding any bonuses. Once per game, at the start of any movement phase, Ragnar may howl. All Space Wolves must charge (23) towards the enemy; however, all models get triple their listed movement rate, rather than the normal double for charging. Long Fangs may ignore this requirement, if you wish. Options May purchase Grenades (149), Assault (149) and Special (149) weapons. Ragnar may carry up to 3 Wargear Cards (14). Two of these will be his Master-Crafted Bolt Pistol (215) and FrostFang (212).
Great Wolf Logan Grimnar Points, 170 points including special wargear
Wears Terminator Armour (222, 3+ save on 2D6), with a StormBolter (229) and Power Fist (231). If Logan is present, he must be your army‘s commander; he has a Strategy Rating (8) of 5. Options May carry up to 3 Wargear Cards (14); two will be the Axe Morkai (206) and the Pelt of Wulfen (216).
Rune Lord Njal Stormcaller Points, 160 points including special wargear
Wears Power Armour (3+ save), armed with a Bolt Pistol (240) plus Frag and Krak grenades. Has a psychic Mastery Level (36) of 4; select powers from the Librarian (43), Adeptus (38) and/or Inquisition (42) lists. Options May purchase Grenades (149), Assault (149) and Special (149) weapons. May carry up to 3 Wargear Cards (14); two of these will be his Rune Staff (218) and Night Wing the Psyber-Raven (216). The third will either be a Psychic Hood (217) or the Hood of Gnyrll (213).
Wolf Guard Ranulf Points
Wears Terminator Armour (222, 3+ save on 2D6), with a StormBolter (229) and Power Fist (231). Ranulf is a
Wolf Guard Champion (178) and will only be present leading a Wolf Guard (180) pack. Ranulf may sacrifice all additional attacks to do one single attack at Strength 10.
Wolf Guard Durfast of Mordrak Points
Durfast is a Wolf Guard Champion (178) and has the same gear and options as other Wolf Guard. Options May have up to 2 Wargear Cards (14); one of these will always be the Helm of Durfast (213).
Wolf Lord Kyrl Grimblood Points Kyrl has the same gear and options as other Wolf Lords (177). Provides a Strategy Rating (8) of 6.
Squads 25%+
Grey Hunter Pack Points
Includes 9 Space Wolves Marines and 1 Space Wolf Marine Sergeant, all of whom share the above stats. Each wears Power Armour (3+ save), armed with a Boltgun (224), Bolt Pistol (240) and Frag (256) grenades (28). The sergeant also comes with a Power Sword (232). Options Any model may purchase Assault (149) weapons. The sergeant may purchase a Special (149) weapon. The entire squad may be equipped with Krak (256) at a cost of +3 points per model.
Long Fangs Pack Points
Includes 4 Marines and 1 Marine Sergeant, all of whom share the above stats. Each wears Power Armour (3+ save), armed with a Bolt Pistol (240) and Frag (256) grenades. The sergeant also comes with a Power Axe (231). Options Any model may purchase Assault (149) weapons. The sergeant and may purchase a Special (149) weapon. Anyone except the Sargent may purchase a Heavy Weapon (149). The entire squad may be also equipped with Krak (256) grenades for +3 points per model.
Blood Claw Pack Points
Includes 9 Marines and 1 Marine Sergeant, all with the same stats. Each wears Power Armour (3+ save), armed with a Bolt Pistol (240) and Frag (256) grenades. When charging (23), Blood Claws double their base Attacks (to 2), but may not parry (33). May be split into two combat squads (148). Options Any model may purchase Assault (149) weapons. The sergeant may purchase a Special (149) weapon. Either (or both) combat squads may have Jump Packs (214) for +5 points per model or ride bikes (156) for +20 points per model. Either sized unit may be identically equipped with Grenades (149) at the listed cost per model.
Wolf Guard Points per model (5-20x)
Must be formed into packs of between 5 and 20 models; all share the above stats. Each wears Power Armour (3+ save) and is armed with a Boltgun (224), Bolt Pistol (240) and Frag (256) grenades. Options Any model may purchase Assault (149), Special (149) or Heavy (149) weapons. An entire pack may wear Terminator Armour (222) at a cost of +16 points per model, plus cost of either Terminator Primary Weapons (176) or Terminator Heavy Weapons (176).
Wolf Scouts Pack Points
Includes 4 Wolf Scouts, with the above stats, plus 1 Marine Sergeant. All wear Scout Armour (4+ save), and are armed with a Bolt Pistol (240) and Frag (256) grenades. May fight in dispersed formation (12). May infiltrate (13). Options Any model may carry a Scout (150) weapon. Up to 1 scout may pick either a Special (149) or a Heavy (149) weapon. The sergeant may purchase Assault (149) or Special (149) weapons. The entire squad may be identically equipped with Grenades (149) at the listed cost per model.
Support <50%
Space Wolves have the same options, allow the same allies (155) and follow the normal support rules (155) as other Space Marine chapters, except as noted below.
Space Wolves Dreadnought 145 points + weapons Same as other Space Marine Dreadnoughts (155), except that it also follows all Space Wolves (176) special rules. May select up to 2 Dreadnought Weapons (150).
Bjorn the Fell Handed Points Bjorn is a Space Marine Dreadnought (155) and follows all Space Wolves (176) special rules. Armed with an Assault Cannon (233), plus a single Lightning Claw (231) with built-in Heavy Flamer (235). Bjorn also gets a special dice pool: at the beginning of the game, roll a D6. Pips from this pool may be used to modify any hit results which penetrate armour by +/-1. The final result can never be reduced below 1 and once the pool is empty, it may no longer be used.
Ultramarines Units The Ultramarines are a Chapter of the Space Marines (148). You may choose to play an Ultramarines army instead of a normal Space Marines army. If you do, you may supplement the normal Space Marines army list and rules with the following entries.
Unique Characters
Chief Librarian Tigurius
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