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Points; 264 points including special WargearСодержание книги
Поиск на нашем сайте Tigurius is a Space Marines Chief Librarian (153), with a psychic Mastery Level (36) of 4. He wears Power Armour (3+ save) and comes with a Bolt Pistol (240) plus Frag and Krak (256) grenades. Options Tigurius may carry up to 4 Wargear Cards (14), two of which will always be the Rod of Tigurius (218) and the Hood of Hellfire (214).
Marneus Calgar, Grand Master of the Ultramarines Points; 134 points including special Wargear
Wears Power Armour (3+ save), armed with a Bolt Pistol (240) plus Frag and Krak (256) grenades. Provides a Strategy Rating (8) of 6. Options Marneus may carry up to 3 Wargear Cards (14); one will always be the Gauntlets of Ultramar (213).
Ancient Helveticus, Bearer of the Battle Standard of Macragge Points; 111 points including special Wargear
Helveticus may only be present as a Standard Bearer (152) and only if Marneus Calgar is present. Wears Power Armour (3+ save), armed with a Bolt Pistol (240) plus Frag and Krak (256) grenades. Options May purchase from the Armour (150), Grenades (149), Assault (149) and Special (149) weapons lists. May carry up to 2 Wargear Cards (14); one will always be the Banner of Macragge (206).
Chaplain Cassius Points Cassius is a Interrogator-Chaplain (152). Cassius and any squad he is with are immune to any Fear (47) or similar effects caused by Tyranids (190) and their weaponry. Options Cassius does not come with a Rosarius (Conversion Field: 208), but may purchase one as a normal Wargear Card (14). This counts as one of the 2 cards he is allowed as a Chaplain.
Captain Invictus of the First Company Points; 140 points including special wargear Invictus is a Terminator Captain (152) and thus wears Terminator Armour (222, 3+ save on 2D6). He comes with a Power Fist (231). As a Marine Captain, he provides a Strategy Rating (8) of 5. Options May carry up to 3 Wargear Cards (14), one of which will always be a Plasma Blaster (216). Bodyguard One Terminator (153) or Ultramarine Veteran (183) squad may be taken as his bodyguard; each model may select one additional Wargear Card (14). Unlike similar units, Invictus does not have to remain within squad coherency (12); he may lead the squad or operate independently as desired.
Squads 25%+
Veteran Space Marine Tactical Squad Points
Consists of 9 Veteran Marines and 1 Veteran Sergeant, all of whom share the stats above. Each wears Power Armour (3+ save) and is armed with a Boltgun (224), Bolt Pistol (240) and Frag (256) grenades. Options One model may purchase a Heavy (149) weapon; one may take a Special (149) weapon. The sergeant may purchase Assault (149) weapons. The entire squad may carry Krak (256) grenades for +30 points.
Support <50%
Ultramarines have the same options for allies (155) and support (155) equipment as other Chapters.
Squat Rules and Equipment
Hatred of Orks
All Squats hate (48) Orks and Gretchin.
Armour
Models picking from this list may select only one item.
Assault Weapons
Models picking from this list may select as many items as they wish.
Special Weapons
One per model.
Grenades
Models picking from this list may select as many as they want.
Heavy Weapons
One per model.
Support Weapons
One pick per Crew.
Squat Units
Characters <25%
Warlord Points (1x)
Wears Carapace Armour (4+ save). Armed with a Laspistol (240), Frag (256) and Krak (256) grenades. Must be included in a Squat army as its commander. Provides a Strategy Rating (8) of 2. Options May purchase from the Armour (184), Grenades (184), Assault (184) and Special (184) weapons lists. May have up to 3 Wargear Cards (14). Bodyguard May be accompanied by a bodyguard of 4 or more Hearthguard (186). The Warlord and his bodyguard form a single unit and must obey the rules for squad coherency (12).
Battle Standard Points (0-1x)
Wears Carapace Armour (4+ save). Armed with a Laspistol (240), Frag (256) and Krak (256) grenades. Any Squats within 12" may re-roll any failed Leadership test (47) once. Options May purchase from the Armour (184), Grenades (184), Assault (184) and Special (184) weapons lists.
Hearthguard Points
Wears Carapace Armour (4+ save). Armed with a Laspistol (240), Frag (256) and Krak (256) grenades. May be present leading any Squat squad (187) or as a bodyguard for the Warlord (186); in either case, the models must remain with their unit and may not operate independently. Options May purchase from the Armour (184), Grenades (184), Assault (184) and Special (184) weapons lists. Each model may have up to 1 Wargear Card (14).
Engineer Guildmaster Points (0-1x)
Wears Carapace Armour (4+ save). Armed with a Laspistol (240), Frag (256) and Krak (256) grenades. May attempt to repair (27) damaged vehicles. Options May purchase Armour (184), Grenades (184), Assault (184), Special (184), and Heavy (185) weapons. May have up to 3 Wargear Cards (14).
Ancestor Lord Points (0-1x)
Wears Carapace Armour (4+ save). Armed with a Laspistol (240), Frag (256) and Krak (256) grenades. Options
May purchase Armour (184), Grenades (184), Assault (184), Special (184), and Heavy (185) weapons. May have up to 3 Wargear Cards (14). Upgrades May be a Psyker; each Mastery Level (36) costs +25 points. Select powers from the Squat (45) and Adeptus (38) lists.
Squads 25%+
Warrior Squad Points
Consists of 5 Squats, all having the above stats. Each wears Flak Armour (105, 6+ save) and is armed with a Laspistol (240), Frag (256) and Krak (256) grenades. Options Up to one model may carry a Special (184) or Heavy (185) weapon.
Attack Squad Points
Consists of 5 Squats, all having the above stats. Each wears Flak Armour (105, 6+ save) and is armed with a Bolt Pistol (240), Axe (230), Frag (256) and Krak (256) grenades. Options Any model may purchase Assault (184) weapons. One model may purchase a Special (184) weapon.
Thunderer Squad Points
Consists of 5 Squats, all having the above stats. Each wears Flak Armour (105, 6+ save) and is armed with a Lasgun (226), Laspistol (240), Frag (256) and Krak (256) grenades. Options Any model may purchase a Special (184) or Heavy (185) weapon.
Support <25%
Allies Allied support may come from the Space Marines (152), Imperial Guard (109), Sisters of Battle (142), Imperial Agents (96) and/or Eldar (81) lists.
Converted Vehicles Your Squat army may include converted Imperial Land Raiders (161) and/or Rhinos (158). These vehicles have the same costs listed, but come with Squat crews (187).
Artillery and Vehicle Crews
Squat Crews
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