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Included in cost of vehicle or platform

Поиск
Troop Type M WS BS S T W I A Ld
Brood Brother 4 3 3 3 3 1 3 1 7

Genestealer Cult vehicles and artillery are crewed (13) by Brood Brothers, all of whom share the stats listed above.

Each wears Flak Armour (105, 6+ save).


Heavy Weapons Teams

Each team includes a crew (202) of 2 Brood Brothers, each armed with a Lasgun (226). The team may select one of following weapons:

 

Weapon Cost
Autocannon (233) 34
Heavy Bolter (234) 28
Lascannon (235) 48
Missile Launcher (236) w/Frag and Super Krak missiles (256) 48
Mortar (227) 25

 

Artillery Platforms

Each platform includes a crew (202) of 2 Brood Brothers, each armed with a Laspistol (240). The platform itself has an Armour Value of 10. Select one of following weapons, each with a Targeter (221, +1 to hit):

 

Weapon Cost
Mole Mortar (244) 55
Rapier Laser Destroyer (245) 70
Twin-Linked Autocannon (233) 35
Twin-Linked Heavy Bolter (234) 30
Twin-Linked Lascannon (235) 55
Twin-Linked Missile Launcher (236) w/Frag and Krak missiles (256) 55
Multimelta (236) 65
Thudd Gun (247) 45

 

 

Wargear


 

 

Wargear Cards

Cards which are Common do not take up a Wargear 'slot'. Uncommon cards may be taken by as many models as you wish, subject to their normal limitations. Cards marked Rare may only be taken as many times as their listed number. However, each army may purchase that many cards-worth. On the other hand, Unique items may only be purchased once, and only by one side.

 

Aegis Suit                                                                                                                              Rare-2

Points

The model gains an additional saving throw of 4+ against any enemy psychic power used against it.

 

Animus Malorum                                                                                                                    Unique

No points cost — Legion of the Damned Sergeant Centurius only

During the psychic phase (36) the power of the Animus Malorum may be targeted at a single enemy model within 12". You may use between 1 and 3 Force Cards (37) to power the skull. Roll a d6 for every Force Card (37) used. If the result is more than the target's Leadership value then its soul is sucked from its body - the model is

dead regardless of wounds or armour. If the target is killed then you may resurrect a dead Legion of the Damned model, placed within normal unit coherency.  This may not be used to increase the size of the unit beyond its

original size. The power of the skull may be Nullified (37) like a psychic power, requiring a 4+ to successfully nullify.

 

Animus Speculum                                                                                                                  Special

Included in cost of Culexus Assassins

In the psychic phase (36), the Culexus Assassin may fire Warp Blasts from the Animus Speculum — one blast per Force Point sapped from the Warp by the Assassin‘s Force Matrix (212), up to 3 blasts. Roll to hit for each blast separately, just like a shooting attack. Each blast may be fired at a different target as long as it is in the Assassin‘s arc of fire. If a blast wounds a psyker, there is a chance that the blast will destroy one of his powers. Both players each roll a D6. To this score, you may add as many Force Points stored in the Force Matrix, and the psyker‘s controller may add any number of Force Warp cards. Both players then reveal their total score — if the Assassin‘s score is higher, the psyker loses one psychic power, picked at random. A psyker may only attempt to nullify (37) a blast that targets him. Each blast must be nullified individually and always counts as having the same Mastery Level as the psyker nullifying it. Each blast of negative Warp energy has the following profile:

Range

To Hit

 

 

Save Armour
Short Long Short Long Str

Dmg

Mod Pen
0-12 12-24 +1

5

1 -5 2D6+5
                 

 

Armour-Piercing Ammo                                                                                                    Uncommon

Points — one use

Used with one projectile weapon the model is equipped with which you select before the game starts. When the

model fires the selected weapon, you may choose to have it fire Armour-Piercing Ammo instead of its normal ammunition. AP ammo gains additional armour penetration (31) dice based on the Strength of the weapon with which it is used, as follows:

Weapon’s Strength 1-3 4-5 6-7 8-10
Bonus Dice +D3 +D6 +D12 +D20

May not be used in combination with other types of ammo. Discard after use.

 

AutoLaunchers                                                                                                                 Uncommon



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