Master Inquisitor — 74 points 


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Master Inquisitor — 74 points



Troop Type M WS BS S T W I A Ld
Inquisitor 4 6 6 4 4 2 6 2 9
Master Inquisitor 4 7 7 5 5 3 7 3 9

Comes with no weapons or armour. Inquisitors are immune to psychology (47) and never break (46).

Options

May select from the Armour (93), Defensive Fields (93), Grenades (94), Basic (93), Assault (93) and Special

(94) weapons lists. Models wearing Terminator Armour may not select additional weapons. May have up to 3

Wargear Cards (14).

Upgrades

May be psykers of any Mastery Level (36) — each Level costs +25 points (max 4); select from the Inquisition

(42), Adeptus (38) and/or Librarian (43) lists. Psykers may purchase Force Weapons (21).

 

Squads                                                                                                                                    25+%

 

Grey Knights Marine Terminator Squad

Points

Troop Type M WS BS S T W I A Ld
Veteran Marine 4 5 5 4 4 1 5 1 9

Consists of 5 Veteran Space Marines in Terminator Armour (222, 3+ save on 2D6) armed with Nemesis Force

Weapons (216). The entire squad counts as a single psyker with a Mastery Level (36) of 1; select powers from


 

 

the Inquisition (42), Adeptus (38) and/or Librarian (43) lists. The maximum effective mastery level of the unit is limited to the number of models remaining in the squad. Grey Knights are immune to psychology (47) and automatically passes any Leadership test (47).

Upgrades

The unit may increase their Mastery Level by +1 at a cost of 25 points/level (max of 4).

Options

The squad may be equipped with Refractor Fields (217, 5+ unmod save) for +30 points and/or Aegis Suits (205, 4+ save against psychic attacks) for +100 points. The squad be teleported into battle (24) for +50% of its total cost.

 

Support                                                                                                                                   <25%

 

Vehicles

Inquisition forces may include Rhinos (158), Land Raiders (161) or Land Speeders (157) at normal cost.

 

Allies                                                                                                                                       <25%

 

Allied forces may come from any Space Marine (152) Chapter [Dark Angels (166), Blood Angels (163), Space  Wolves (176), Ultramarines (182), Legion of the Damned (170)], other Imperial Agents (96) [Adeptus Arbites (101),  Sisters of Battle (142)], and the Imperial Guard (109). Any Imperial army may include a single Assassin (103).


 

 

Imperial Adeptus Arbites Equipment

 

Basic Weapons

 

Models picking from this list may select as many items as you wish.

 

Weapon Cost
Axe (230) 1
Sword (232) 1
Autogun (224) 1
Lasgun (226) 2
Shotgun (228) 2
Boltgun (224) 3
Power Sword (232) 6
Power Maul (231) and Suppression Shield (221) 10

 

Assault Weapons

 

Models picking from this list may select as many items as you wish.

 

Weapon Cost
Autopistol (240) 1
Laspistol (240) 1
Bolt Pistol (240) 2
Web Pistol (241) 2
Chainsword (230) 2
Plasma Pistol (241) 4
Needle Pistol (241) 5
Hand Flamer (240) 6
Power Axe (231) 7
Power Maul (231) 6
Power Fist (231) 10

 

Special Weapons

 

Models picking from this list may select only one item.

 

Weapon Cost
Flamer (225) 7
Grenade Launcher (226) with Frag and Krak grenades (256) 10
Meltagun (227) 6
Needle Rifle (227) 10
Plasma Gun (228) 6

 

Grenades

 

Models picking from this list may select as many items as you wish.

 

Grenade Cost
Choke (256) grenades 2
Frag (256) grenades 2
Melta-bombs (256) 5
Photon Flash Flares (257) 2
Scare (258) grenades 2

 

 

Armour

 

Models picking from this list may select only one item.

 

Armour Cost
Mesh Armour (5+ save) 3
Carapace Armour (4+ save) 7
Power Armour (3+ save) 12

 

Defensive Fields

 

Models picking from this list may select only one item.

 

Armour Cost
Refractor Field (217, 5+ unmod save) 6
Conversion Field (208, 4+ unmod save) 14
Displacer Field (209, 3+ unmod save) 24

 

Force Weapons

 

Models picking from this list may select only one item. Psykers only.

 

Weapon Cost
Force Axe (251) 10
Force Rod (251) 10
Force Sword (251) 10

 

 

Imperial Adeptus Arbites Units

Characters                                                                                                                               <50%

 

Judge

Points (0-1x)

Troop Type M WS BS S T W I A Ld
Judge 4 7 7 5 5 3 7 3 9

Wears Carapace Armour (4+ save). Armed with a Laspistol (240) and Power Sword (232). All Arbites units

within 12" may use his Leadership value for Break tests (47). Has a Strategy Rating (8) of 2.

Options

May purchase Defensive Fields (100), Grenades (99), Basic (99), Assault (99) and Special (99) weapons. May wear Power Armour (3+ save) for +7 points. May have up to 3 Wargear Cards (14).

 

Adeptus Psyker



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