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Explicit interface member implementationsСодержание книги
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For purposes of implementing interfaces, a class or struct may declare explicit interface member implementations. An explicit interface member implementation is a method, property, event, or indexer declaration that references a fully qualified interface member name. For example interface IList<T> interface IDictionary<K,V> void Add(K key, V value); class List<T>: IList<T>, IDictionary<int,T> T IDictionary<int,T>.this[int index] {...} void IDictionary<int,T>.Add(int index, T value) {...} Here IDictionary<int,T>.this and IDictionary<int,T>.Add are explicit interface member implementations. In some cases, the name of an interface member may not be appropriate for the implementing class, in which case the interface member may be implemented using explicit interface member implementation. A class implementing a file abstraction, for example, would likely implement a Close member function that has the effect of releasing the file resource, and implement the Dispose method of the IDisposable interface using explicit interface member implementation: interface IDisposable class MyFile: IDisposable public void Close() { It is not possible to access an explicit interface member implementation through its fully qualified name in a method invocation, property access, or indexer access. An explicit interface member implementation can only be accessed through an interface instance, and is in that case referenced simply by its member name. It is a compile-time error for an explicit interface member implementation to include access modifiers, and it is a compile-time error to include the modifiers abstract, virtual, override, or static. Explicit interface member implementations have different accessibility characteristics than other members. Because explicit interface member implementations are never accessible through their fully qualified name in a method invocation or a property access, they are in a sense private. However, since they can be accessed through an interface instance, they are in a sense also public. Explicit interface member implementations serve two primary purposes: · Because explicit interface member implementations are not accessible through class or struct instances, they allow interface implementations to be excluded from the public interface of a class or struct. This is particularly useful when a class or struct implements an internal interface that is of no interest to a consumer of that class or struct. · Explicit interface member implementations allow disambiguation of interface members with the same signature. Without explicit interface member implementations it would be impossible for a class or struct to have different implementations of interface members with the same signature and return type, as would it be impossible for a class or struct to have any implementation at all of interface members with the same signature but with different return types. For an explicit interface member implementation to be valid, the class or struct must name an interface in its base class list that contains a member whose fully qualified name, type, and parameter types exactly match those of the explicit interface member implementation. Thus, in the following class class Shape: ICloneable int IComparable.CompareTo(object other) {...} // invalid the declaration of IComparable.CompareTo results in a compile-time error because IComparable is not listed in the base class list of Shape and is not a base interface of ICloneable. Likewise, in the declarations class Shape: ICloneable class Ellipse: Shape the declaration of ICloneable.Clone in Ellipse results in a compile-time error because ICloneable is not explicitly listed in the base class list of Ellipse. The fully qualified name of an interface member must reference the interface in which the member was declared. Thus, in the declarations interface IControl interface ITextBox: IControl class TextBox: ITextBox void ITextBox.SetText(string text) {...} the explicit interface member implementation of Paint must be written as IControl.Paint.
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