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Transcoder-Free Operation/ Out-of-Band Transcoder ControlСодержание книги Поиск на нашем сайте
Acronym: OoBTC UID: 1541 Main responsibility: N4
References for WI " Transcoder-Free Operation "
Initially, this WI was started for Release 99. However, a significant amount of open issues were not closed on time so the WI was postponed to Release 4 and all remaining issues identified in Release 99 were resolved.
Out-of-Band Transcoder is the mechanism to establish the Transcoder Free Operation. Transcoder Free Operation (TrFO) is defined as the configuration of a speech or multimedia call for which no transcoder device is physically present in the communication path between the source codecs and hence no control or conversion or other functions can be associated with it. In case of mobile to fixed network calls, the term "Transcoder free operation" is applicable for the TrFLs carrying compressed speech. TrFLs (Transcoding free link) refers to a bearer link where compressed voice is being carried between bearer endpoints. The TrFO usually ends at the Gateway to the PSTN where the speech is transcoded e.g. to G.711.
Although the main reason for avoiding transcoding in mobile-to-mobile calls has been speech quality, the transmission of compressed information in the CN and CN-CN interface of the cellular network also offers the possibility of bandwidth savings. Therefore Out-of-Band Transcoder Control is not limited to mobile-to-mobile calls but can be applied for calls to or from an external network as well. In order to allocate transcoders for a call inside the network, and to select the appropriate codec type inside the UEs, signalling procedures are defined to convey the codec type selected for a call to all the affected nodes (UEs and potential transcoding points inside the network). Also, codec negotiation capabilities have been defined to enable the selection of a codec type supported in all the affected nodes, i.e. to resolve codec mismatch situations. This codec negotiation maximises the chances of operating in compressed mode end-to-end for mobile-to-mobile calls. To allow transport of information in a compressed way in transmission networks, these networks make use of the transport -independent call control protocol as specified in TS 23.205 that provides means for signalling codec information, negotiation and selection of codecs end-to-end. Transparent End-to-End PS mobile streaming application
Acronym: PSTREAM UID: 1539 Main responsibility: S4
References for WI " Transparent End-to-End PS mobile streaming application "
Streaming refers to the ability of an application to play synchronised media streams, like audio and video, in a continuous way while those streams are being transmitted to the client over a data network. The applications which can be built on top of streaming services can be classified into “on-demand” and “live” information delivery. Examples of the first category are music and news-on-demand applications. Live delivery of radio and television programs are examples of the second category. PSS-only mobiles are envisaged as their complexity would be lower than for conversational services: there is no need for media input devices, media encoders and some protocols can be avoided.
Streaming over fixed-IP networks is already a major application. While the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C) have developed a set of protocols used in fixed-IP streaming services, for 3G systems, the 3G packet-switched streaming service (PSS) fills the gap between 3G MMS, e.g. downloading, and conversational services.
This feature enables a multitude of streaming applications to be deployed by independent content providers. The advantage from a user’s perspective is to have access to a much broader set of content as in a closed configuration.
The 3GPP streaming is to be used both on top of GPRS/EDGE and UMTS. As an issue specific to mobile streaming, applicable to both types of access networks (GPRS and UMTS), the coupling between the browser and the streaming client have been addressed. Indeed, some mobile terminals have limited possibility of software plug-ins. Also specific to mobile, a default set of streaming protocols and codecs has been specified.
By contrast to the fixed Internet access, connection time is much more costly and the quality can be much worse, in particular in Release 4, as no specific content protection has been developed in this Release.
The mobile streaming service standardized by this feature covers the different components: streaming protocols, media transport protocols and multimedia codecs. Note that the wideband codec ITU-T G.722.2 has been made allowable for this release 4 work item, while the "AMR-WB service" is a feature which is part of the 3GPP Release 5. TS 26.233 defines the usage scenarios, overall high level end-to-end service concept, and lists terminal-related functional components. It also lists any identified service interworking requirements. PSS protocols for control signalling, scene description, media transport and media encapsulations are specified in TS 26.234. TS 26.234 also specifies the codecs for speech, audio, video, still images, bitmap graphics, and text. Vector graphics belongs to the extended PSS features and is not specified in 3GPP Release 4. The mobile streaming application allows various charging models. Transport security aspects were covered as well (see TS 33.102 "Security architecture"). Harmonization with existing and emerging 3GPP multimedia applications has been considered whenever possible.
UMTS-only new Features Low Chip Rate TDD option This section was elaborated in co-operation between MCC and the following Datang Mobile experts: Liyan Yin, Ke Wang, Darun Wang, Na Wu, Guiliang Yang, Qingguo Feng, Yusong He. Many thanks to all of them.
Acronym: LCRTDD UID: 1222 Main responsibility: RAN WG1
Structure of the feature:
The Work Item Description Sheets can be found in the file RAN_Work_Items_History in: ftp://ftp.3gpp.org/tsg_ran/TSG_RAN/Work_Item_sheets/ References for WI "Low Chip Rate TDD option"
Introduction 3GPP Release 99 UTRA (Universal Terrestrial Radio Access) included two basic modes of operation: Frequency Division Duplex (FDD) and Time Division Duplex (TDD). TDD can be introduced without needs for paired spectrum and is well-suited to asymmetric traffic. In addition to Release 99 TDD, using a chip rate of 3.84 Mcps, Release 4 introduces an option that uses a chip rate of 1.28 Mcps. This mode is known as “1.28 Mcps TDD” through 3GPP specifications, and usually referred to as "Low Chip Rate TDD" (LCR TDD). In line with this formulation, R99 TDD is often called High Chip Rate TDD.
LCR TDD is also supported by ITU-R (where it is called “TD-SCDMA”) and Operators Harmonisation Group (OHG). LCR TDD operation mode is TDD mode. It takes advantage of varies available Multiple Access techniques: TDMA, CDMA, FDMA, SDMA. As one of IMT-2000 compliant system, LCR TDD can support all the bearer services and diversified radio propagation environments corresponding to ITU requirement.
The chip rate of LCR TDD is 1.28Mcp. The benefit of LCR TDD is that it can be supported on unpaired frequency bands of 1.6MHz hence it is more flexible than FDD and 3.84Mcps TDD that request a minimum bandwidth of 5 MHz. It can be deployed not only for high spot or high density area to provide high speed data service or to provide enhanced coverage, but also to be used alone as macro cell to provide the service coverage. LCR TDD allows deployment together with existing GSM system, with FDD system, with 3.84Mcps TDD system and should support the handover between UTRA modes (e.g., LCR TDD to 3.84Mcps TDD, LCR TDD to FDD) and between systems (e.g., LCR TDD to GSM). Comparison between minimum bandwidth needed for FDD, HCR TDD and LCR TDD
The goal of LCR TDD is to enable the full integration of TD-SCDMA and its specific properties into the Release 4 specifications of 3GPP. In other words, the integration work of all aspects of LCR TDD is designed to maximize the commonality with the 3.84Mcps TDD. As a result of this requirement, LCR TDD shares most of the aspects of the high layer and network elements as the other modes. But LCR TDD has its unique physical layer structure and key features. Correspondingly, some elements or parameters in high layer and interface for LCR TDD are added, modified or extended to adapt physical layer features. Also the differences on RF, system performance and conformance testing requirements of LCR TDD reflect the characteristic of an LCR TDD system.
The different system impacts of LCR TDD are described hereafter. Physical layer The main differences between LCR TDD and UTRA R99 TDD are on physical layer, e.g. the differences on the frame structure and synchronisation scheme.
Frame structure In LCR TDD, a radio frame has a duration of 10 ms and is subdivided into 2 sub-frames of 5 ms each, each sub-frame is then subdivided into 7 traffic time slots (“Ts”) of 675 ms duration each and 3 special time slots: DwPTS (downlink pilot timeslot), GP (guard period) and UpPTS (uplink pilot timeslot). This is different to 3.84 Mcps TDD, where there is no sub-frame. The LCR sub-frame of 5 ms allows for a faster update of power control and is well suited for smart antenna beamforming. For high chip rate option, each 10 ms frame consists of 15 time slots, each allocated to either the uplink or the downlink. So it has both single and multiple-switching point configuration. While in the low chip rate option, the big Guard Period GP, the DwPTS and UpPTS physical channels are always between Ts0 and Ts1 whatever the level of asymmetry is, and there are always only 2 Switching Points per sub-frame.
The frame structure of LCR allows for a better control of the trade-off between quality and interference than with HCR. Indeed, given the switch of downlink to uplink, there is a risk of interference due to propagation delay. This risk of interference determines the size of cells. For the high chip rate option, there is no “DwPTS – guard – UpPTS” structure: the UL time slots are following the DL time slots immediately. This problem is avoided thanks to the guard period of LCR TDD.
Basic behaviour In cell search procedure, unlike 3.84 Mcps TDD, the UE will search for the DwPCH at the first and then identify the scrambling code and basic midamble code. Then, upon starting a transmission, the UE first accesses the cell through the UpPCH (uplink synchronisation burst, “power ramping”). The timing used for UpPCH is coarse and based on the DwPCH and P-CCPCH. The Node B will listen to the UpPCH burst, evaluate the timing and required power for the UE and send the information with the FPACH described below. The UE knows the correct timing and power level for the use of the PRACH, allowing for a more efficient use of resources (e.g. as the shorter initial sequence sent minimises interferences). This is similar to FDD mode “two step access”.
Physical Channels Compared to R99 TDD, LCR TDD introduces new channels and removes others. The following channels are introduced:
On the other hand, two physical channels of 3.84 Mcps TDD, SCH and PNBSCH, are not needed in LCR option. The transport and logical channels do not change.
Only one burst type is used. Transmit method of TFCI, TPC, SS, different basic midamble sequences and different timeslot formats differ compared to R99 TDD.
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