Основы материалов 34 


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Основы материалов 34



Математические выражения и сети                                                                                                           34

Текстуры                                                                                                                                                                   35

Параметры и свойства                                                                                                                                       35

Применение материалов на поверхности                                                                                              35

Меши (модели)                                                                                                                                            35

Свойства материалов                                                                                                                                                 36

Base Color                                                                                                                                                                 37

Roughness                                                                                                                                                                38

Emissive Color                                                                                                                                                         38

Normal                                                                                                                                                                       39

World Displacement и Tessellation Multiplier                                                                                            41

Clear Coat                                                                                                                                                                  43

Блупринты (Blueprint)                                                                                                                                                        44

Введение в Блупринты                                                                                                                                             44

Как работают Блупринты                                                                                                                                 44

Основные типы Блупринтов                                                                                                                           44

Level Blueprint                                                                                                                                                44

Class Blueprint                                                                                                                                                 44

Что ещё могут делать Blueprint’ы?                                                                                                              45

Создавать игрового персонажа                                                                                                             45

Создавать интерфейс                                                                                                                                 45

Редактор Блупринтов                                                                                                                                        45

Типы Блупринтов                                                                                                                                                 46

Class Blueprint                                                                                                                                                 46

Level Blueprint                                                                                                                                                46

Блупринты с Данными (Data-Only)                                                                                                      46

Blueprint Interface                                                                                                                                        46

Blueprint Macro Library                                                                                                                               47

Анатомия Блупринтов                                                                                                                                       47

Компоненты                                                                                                                                                   47

График (EventGraph)                                                                                                                                   48

Функции (Functions)                                                                                                                                    48

Переменные(Variables)                                                                                                                            48

Родительские классы                                                                                                                                         49

Стандартный Level Blueprint                                                                                                                           51

Открытие Level Blueprint                                                                                                                                  51

Отсылка на объекты                                                                                                                                           52

Добавление событий                                                                                                                                         53

Blueprint Interface                                                                                                                                                        59

Редактирование Blueprint Interface                                                                                                            59

Добавление Функций                                                                                                                                60

Редактирование функции                                                                                                                        60

Дополнительно                                                                                                                                            61

Прямые коммуникации                                                                                                                                            61

Использование прямых коммуникаций в функциях                                                                          63

Исправление проблем                                                                                                                                     64

Типы переменных                                                                                                                                               65

Переменные на панеле My Blueprint                                                                                                        66

Создание переменных                                                                                                                                     67

Переименование переменных                                                                                                                    68

Параметры переменных                                                                                                                                 69

Установка и получение значений переменных                                                                                   69

Получение                                                                                                                                                       70

Установка                                                                                                                                                         70

Контроль последовательности                                                                                                                             83

Блок Switch (переключатели)                                                                                                                       83

Редактирование переключателей                                                                                                     84

Branch                                                                                                                                                                        86

Do N                                                                                                                                                                            86

DoOnce                                                                                                                                                                      87

FlipFlop                                                                                                                                                                       87

For Loop                                                                                                                                                                     88

For Loop With Break                                                                                                                                             88

Gate                                                                                                                                                                            89

Multi Gate                                                                                                                                                                 89

Sequence                                                                                                                                                                  90

Unreal Motion Graphics                                                                                                                                                      91

Работа с UMG                                                                                                                                                                 91

Редактор Виджетов                                                                                                                                            92

График                                                                                                                                                                       92

Типы элементов                                                                                                                                                           94

Список элементов Виджета                                                                                                                            94

Common                                                                                                                                                            94

Input                                                                                                                                                                   95

Panel                                                                                                                                                                   96

Primitive                                                                                                                                                            97

Якоря UMG                                                                                                                                                                      97

Как работают якоря                                                                                                                                            98

Заготовки положения якорей                                                                                                                     100

Установка якорей вручную                                                                                                                           102

Шрифты                                                                                                                                                                          106

Ассеты шрифтов                                                                                                                                                 106

Создание и импортирование шрифтов                                                                                                  106

Создание ассета шрифта                                                                                                                                106

Импорт шрифтов                                                                                                                                               107

Редактор шрифта                                                                                                                                               108

Шрифты в UMG                                                                                                                                                   110

Стилизация виджетов                                                                                                                                              112

Состояния                                                                                                                                                              112

Настройка изображения состояния                                                                                                          113

Изображения на основе текстур                                                                                                                113

Изображения на основе материала                                                                                                         114

Динамические материалы                                                                                                                           114

Оттенок\отступ                                                                                                                                                   115

Padding                                                                                                                                                                    115

Звуки                                                                                                                                                                        115

Отображение трансформации                                                                                                                    116

Освещение                                                                                                                                                                            116

Источники освещения                                                                                                                                     117

Типы источников света                                                                                                                           117

Подвижность источников освещения                                                                                                      117

Возможности статического и стационарного освещения.                                                             117

Отражение света                                                                                                                                       117

Освещение динамики                                                                                                                             119

Ambient Occlusion                                                                                                                                      120

Настройки AO                                                                                                                                              120

Тени от Masked материалов                                                                                                                121

Возможности Статичных источников освещения                                                                              121

Объемные источники                                                                                                                              121

Тени от прозрачных материалов                                                                                                       122

Жесткость теней                                                                                                                                        123

Создание качественного освещения                                                                                                       125

Выделяющийся свет                                                                                                                                 125

Настройка освещения                                                                                                                             127

Улучшение качества освещения                                                                                                        127

Предустановка качества просчета                                                                                                    128

Ускорение процесса просчета                                                                                                                    128

Настройка просчета освещения                                                                                                                 128

lightmass Importance Volume                                                                                                               128

Настройки сцены                                                                                                                                       130

Настройки источников света                                                                                                                132

Настройки материала                                                                                                                              132

Быстрая настройка                                                                                                                                            133

Глянцевая непрямая зеркальность                                                                                                          133

Формы захвата отражений                                                                                                                           135

Форма сферы                                                                                                                                                       135

Форма коробки                                                                                                                                                   136

Редактирование                                                                                                                                                 136

Визуализация                                                                                                                                               136

Настройка уровня для использования отражений окрущающей среды                                137

Вопросы производительности                                                                                                                    138

Ограничения                                                                                                                                                        138

Тени                                                                                                                                                                                  139

Static Lights                                                                                                                                                            139

Прямое освещение каскадными картами теней(затенение всей сцены)                            139

Тени Стационарных источников света                                                                                                    139

Динамические тени                                                                                                                                         140

Превью теней                                                                                                                                                      140

Всё вместе                                                                                                                                                             141

Постобработка                                                                                                                                                                     142

Color Grading                                                                                                                                                                144

Тональная компрессия (Tone Mapping)                                                                                                  144

Коррекция цвета                                                                                                                                                145

Создание LUT-текстур                                                                                                                                     146

Depth of Field                                                                                                                                                               146

Типы глубины резкости                                                                                                                                  147

По Гауссу (Gaussian DoF)                                                                                                                         147

Боке (Bokeh DoF)                                                                                                                                       147

Радиальный (Circle DoF)                                                                                                                         147

Реализация                                                                                                                                                           147

Адаптивная глубина резкости (Adaptive DoF)                                                                                     156

Адаптация глаз (Exposure)                                                                                                                                    157

Гистограмма                                                                                                                                                         158

Материалы постобработки                                                                                                                                  160

График постобработки (Post Processing Graph)                                                                                  160

Использование материалов постобработки                                                                                       160

Пример материала постобработки                                                                                                          161

Важные настройки                                                                                                                                            161

Смешивание различных типов материалов                                                                                        162

Блок материала «SceneTexture»                                                                                                               162

Использование параметров G-буфера                                                                                                   163

CustomDepth                                                                                                                                                        164

Временное сглаживание или Почему G-буфер «дрожит»                                                           165

Известные проблемы                                                                                                                                     166

Blendables                                                                                                                                                                      166

Blendable                                                                                                                                                                167

Контейнер Blendables                                                                                                                                     168

Blendable в пакете: как часть объекта (к примеру, волюма)/динамически созданные в блупринте 169

Блупринт                                                                                                                                                                169

Scene Fringe                                                                                                                                                                  171

Vignette                                                                                                                                                                          172

Аудио и звуки                                                                                                                                                                       173

Звуки                                                                                                                                                                                173

Обзор аудиосистемы                                                                                                                                               173

Импорт звуковых файлов                                                                                                                              173

Типы звуковых ассетов                                                                                                                                   174

Sound Cue                                                                                                                                                      174

Sound Attenuation                                                                                                                                     175

Реверберация                                                                                                                                             175

Sound Class                                                                                                                                                    175

Sound Mix                                                                                                                                                      177

Dialogue Voice & Dialogue Wave                                                                                                          177

Общий объем, руководство                                                                                                                 178

Volume Ducking                                                                                                                                           179

Оптимизация использования памяти                                                                                              179

Аудио файлы                                                                                                                                                                179

Импорт одного файла                                                                                                                                     180

Импорт мультиканального файла                                                                                                             180

Редактор звукового сигнала                                                                                                                                 181

Sound Wave                                                                                                                                                          181

Импорт звуков                                                                                                                                                    181

Создание звукового сигнала                                                                                                                        182

Открытие редактора звукового сигнала                                                                                                182

Audio Node Graph                                                                                                                                              182



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