Points; 65 points with special wargear 


Мы поможем в написании ваших работ!



ЗНАЕТЕ ЛИ ВЫ?

Points; 65 points with special wargear



Troop Type M WS BS S T W I A Ld
Badrukk 4 6 6 4 5 3 5 3 9

Zodgrod may be included an Ork army in place of one of the army‘s normal Runtherdz. Wears Ork ‗Eavy

Armour (4 + save). Armed with a Bolt Pistol (240).

Options

May purchase from the Armour (150), Assault (149), Special (149), Transport (126), and Stikkbombz (126) lists. May carry up to 2 Wargear Cards (14), one of which must be a Runtherd Grabba-Stick (218).

Special Rules

If Zodgrod is included with an Ork army then one mob of Gretchin or Snotlings bought at additional cost from the Mobs section of the army list may be upgraded to ‗Super-Runts‘ at no additional cost in points. Super-Runts have enhanced abilities as a result of their selective breeding and thorough training, which is shown by the following set of characteristics:

Troop Type M WS BS S T W I A Ld
Super Gretchin 4 3 3 3 3 1 4 2 7
Super Snotlings 4 3 2 2 2 4 4 4 6

Zodgrod will not allow Super Snotlings to be fired through a Shokk Attack Gun, as they are far too precious!

 

Wazdakka Gutzmek, Evil Sunz Mekaniak and Bad Ork Bikeboy

Points; 192 points including special wargear

Troop Type M WS BS S T W I A Ld
Nazdreg 4 6 6 4 5 3 5 3 9

Wazdakka may be included in an Ork army instead of one of the army‘s normal Mekaniaks. Wears Ork Mega-

Armour (123, 2 + save, 4 + unmod save if first fails). Armed with a Power Fist (231), Frag Stikkbombz (256),

Krak Stikkbombz (256), and Blind Stikkbombz (256).

Options

May carry up to 2 Wargear Cards (14).

Transport

Wazdakka rides a specially kustomised warbike that uses the following 4 Vehicle Cards (260): Kustom Force  Field (214), Squig Fuel Injector (263), Supercharged Engine (261), Reinforced Armour (260). In addition, the warbike is fitted with a Battlecannon (242), an Autolauncher (224) with Frag Stikkbombz (256) and Blind  Stikkbombz (256), as well as the normal warbike Autocannon (233). The autocannon and battle cannon are linked and must fire at the same target, although the Autocannon can use their sustained fire ability to hit targets within 4” of the primary target. The Battlecannon can always fire, even if the Autocannon is jammed. Wazdakka and his warbike are pushed D3” directly backwards ever time the Battlecannon is fired, and will collide with any model or obstacle they hit.


 

 

Special Rules

Wazdakka is a highly skilled biker, and adds +2 to the dice roll when he rolls on the Bike Skid Turn table. Unfortunately he is very reluctant to slow down or stop once his bike is moving. To represent this, he may not decrease his speed compared to a previous turn (e.g. from Combat speed to Slow speed) unless he takes and passes a speed test on a D6 first.

1-3 Slows Down

4-5 Same Speed

6  Yaaaaargh! The vehicle accelerates to its maximum speed.

 

Mobz                                                                                                                                       >25%

 

Nobz Mob

Points per Nob

Troop Type M WS BS S T W I A Ld
Nob 4 4 4 3 4 1 3 1 8

The unit consists of between 3 and 15 models, all of whom share the same stats. All wear Flak Armour (105, 6+

save) and are armed with a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256).

Options

Any model may purchase equipment from the Assault (125), Special (125), Transport (126), and Stikkbombz

(126) lists. Any Nob may wear Or k ‗Eav y Ar mo ur (123, 4+ save) for +7 points. Bad Moons Nobz may be given

Mega-Armour (123) for +25 points per model.

 

Blood Axe Kommando Mob

Points per model (5-20x)

Troop Type M WS BS S T W I A Ld
Blood Axe Kommando 4 4 4 3 4 1 3 1 7

The Blood Axes must be formed into a single unit, all of whom share the same stats. All wear Flak Armour

(105, 6+ save) and are armed with a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256). This unit may

infiltrate (13) and may fight in dispersed formation (12).

Options

Any model may purchase from the Assault (125) and Stikkbombz (126) lists. Up to one model may carry a

Special (125) or Heavy (125) weapon.

 

Madboyz Mob

Points per model (5-30x)

Troop Type M WS BS S T W I A Ld
Madboy 4 3 3 3 4 1 2 1 7

The Madboyz must be formed into a single unit, all of whom share the same stats. All wear Flak Armour (105,

6+ save) and are armed with a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256).

Options

Any Madboy may pick equipment from the Assault (125) and Stikkbombz (126) lists.

 

Stormboyz Korps

Points per model (5-20x)

Troop Type M WS BS S T W I A Ld
Stormboy 4 3 3 3 3 1 2 1 7

The Stormboyz must be formed into a single unit, all of whom share the same stats. Stormboyz wear Flak

Armour (105, 6+ save) and carry a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256).

Options

The unit may have Stormboy Jump Packs (123) at a cost of +5 points per model. Any model may purchase from the Assault (125) and Stikkbombz (126) lists. One model may take a Special (125) or Heavy (125) weapon.


 

 

Ork Mob

Points per model

Troop Type M WS BS S T W I A Ld
Ork 4 3 3 3 4 1 2 1 7

The unit consists of between 5 and 20 models, all of whom share the same stats. All wear Flak Armour (105, 6+

save) and are armed with a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256).

Options

Any model may pick equipment from the Assault (125) and Stikkbombz (126) lists. One model may carry either a Special (125) or Heavy (125) weapon.

Mob Type

Select one of the following Ork clans:

Blood Axes  
Goff Boyz  
Freebooter Pirates  
Snakebite Boyz The  entire  mob  may  come  riding  on  any  combination  of mounts from the Transport (126) list.
Evil Sunz The entire mob may be mounted on Warbikes (135) at a cost of +35 points per model.
Bad Moonz Any model may purchase a Special (125) weapon. Up to two models may select a Heavy (125) weapon.
Deathskull Lootaz Any model may carry a Heavy (125) weapon; this may be a Kustom  Kombi-Weapon  (126)  for  +15  points.  Deathskull Mobz include between 3 and 10 models.

 

Goff SkarBoyz Mob

Points per model

Troop Type M WS BS S T W I A Ld
Skarboy 4 4 3 4 4 1 2 1 7

The unit consists of between 5 and 20 models, all of whom share the same stats. All wear Flak Armour (105, 6+

save) and are armed with a Bolt Pistol (240), Axe (230) and Frag Stikkbombz (256).

Options

Any model may purchase from the Assault (125) and Stikkbombz (126) lists. One model may take a Special

(125) or Heavy (125) weapon.

 

Gretchin Mob

Points per model

Troop Type M WS BS S T W I A Ld
Gretchin 4 2 3 3 3 1 2 1 5

The unit consists of between 10 and 40 models, all of whom share the same stats. All wear Flak Armour (105,

6+ save) and are armed with a Knife (230). Each model also has one of the following weapons: Autopistol

(240), Autogun (224) or Blunderbuss (224).

 

Snotling Herd

Points per Base

Troop Type M WS BS S T W I A Ld
Snotling Base 4 2 2 1 1 3 3 3 4

The unit consists of between 2 and 10 bases, each with an indeterminate number of Snotlings. The stats

represent the total of all Snotlings on that base. Snotlings have no weapons and no armour.


 

 

Support                                                                                                                                   <50%

 


Allies


 

If your Ork army includes at least one Blood Axe Boyz mob, you may choose Allied vehicles and support weapons from the Imperial Guard (109) or Space Marine (152) list. All vehicles have Orky crews. Targeters normally fitted to weapons are not included for Orky support.


 

Ogryn Mob

Points per model

Troop Type M WS BS S T W I A Ld
Ogryn 6 4 3 5 5 3 4 2 8

The unit consists of between 1 and 10 models, all of whom share the same stats. All wear Primitive Armour (6+

save), and are armed with an axe or club (230).

Options

Any model may be given an extra axe/club (230) for +1 point, a Ripper Gun (228) for +3 points. Any model may wear Mesh Armour (5+ save) for +3 points.

 

 

Vehicles

 

Ork armies must include at least one Mekaniak (128) to include any vehicles other than Bikes.

 

Ork Crews

Included in cost of vehicle

Troop Type M WS BS S T W I A Ld
Ork 4 3 3 3 4 1 2 1 7

Ork crews (13) share the same stats. All wear Flak Armour (105, 6+ save) and carry Bolt Pistols (240).

 

Ork Nobz Bike

20 points + cost of Nob (128) passenger

The Bike comes with crew (134) of 1 driver.

 

Ram

Speed

 

Str

Dmg

Save Mod

Slow

Combat Fast
5

D4

-2

8‖

12‖ 30‖
 

 

Armour

 

D6

Location

Front

Side/Rear

1-2

Rider

-

-

3-6

Bike

10

12

D6

Bike Damage Table

1

For the rest of the game, the bike may only move at Slow Rate.

2-3

Roll a D6 at the start of each of the bike‘s movement phases (23); on a 4+, the rider can

control the bike normally; otherwise, the bike moves out of control (26) for that turn.

4

Bike flips over, killing the crew. The wreck comes to rest D6” away in a random

direction. Any model under it when it lands takes D3 S6 hits with a –2 save modifier.

5

Engine explodes, killing the crew. The wreck hurtles out of control next turn before

coming to a permanent halt.

6

Fuel explodes, killing crew. The flaming wreck hurtles out of control next turn and then

explodes, causing D3 S8 hits with a –3 save modifier to all models within 3”.

 

Driver/Passenger Damage Table

 

Hit the driver or passenger, whichever is nearest to the attacker; randomize if it is

unclear. Roll to see if the model is hit using normal shooting rules (27). If the driver is killed, the bike will go out of control next turn and then flip over and be destroyed. The Nob may leap to the ground (26) before this happens.

                   

 

 

Ork War Bike

Points

The Warbike has a crew (134) of 1 driver.

Weapons

The bike mounts twin-linked Autocannon (233) with a 90° arc of fire to the front.

 

Ram

Speed

 

Str

Dmg

Save Mod

Slow

Combat Fast 5

D4

-2

8‖

12‖ 30‖  

 

Armour

 

D6

Location

Front

Side/Rear

1-2

Rider

-

-

3-6

Bike

10

12

D6

Bike Damage Table

1

The twin Autocannon are destroyed.

2

For the rest of the game, the bike may only move at Slow Rate.

3

Roll a D6 at the start of each of the bike‘s movement phases (23); on a 4+, the rider can

control the bike normally; otherwise, the bike moves out of control (26) for that turn.

4

Bike flips over, killing the rider. The wreck comes to rest D6” away in a random

direction. Any model under it when it lands takes D3 S6 hits with a –2 save modifier.

5

Engine explodes, killing the rider. The wreck hurtles out of control next turn before

coming to a permanent halt.

6

Fuel explodes, killing rider. The flaming wreck hurtles out of control next turn and then

explodes, causing D3 S8 hits with a –3 save modifier to all models within 3”.

 

Rider Damage Table

 

Roll to see if the rider is killed using normal shooting rules (27). If the rider is killed,

the bike will go out of control next turn and then flip over and be destroyed.

                   

 

Ork War Buggy

Points

Wheeled Vehicle (25). The buggy has a crew (134) of 1 driver and 1 gunner.

Weapons

The buggy mounts twin-linked Heavy Bolters (234) with a 360° field of fire.

Options

You may replace the Heavy Bolters with a single Heavy Plasma Gun (235) for +5 points, a Lascannon (235) for

+10 points, a Multi-Melta (236) for +20 points or Twin Autocannon (233) for +15 points.

 

Ram

Speed

 

Str

Dmg

Save Mod

Slow

Combat Fast 6

D6

-3

8‖

16‖ 30‖  

 

Armour

 

D6

Location

Front

Side/Rear

1-3

Crew (nearest)

-

-

4-6

Bike

10

10

D6

Bike Damage Table

1

The Buggy's weapons are destroyed.

2-3

A wheel is blown off. The vehicle moves out of control next turn and then comes to a

permanent halt for the remainder of the battle.

4

Roll a D6 at the start of each of the bike‘s movement phases (23); on a 4+, the rider can

control the bike normally; otherwise, the bike moves out of control (26) for that turn.

5

Engine explodes, killing the crew. The wreck hurtles out of control next turn before

coming to a permanent halt.

6

Fuel explodes, killing crew. The flaming wreck hurtles out of control next turn and then

explodes, causing D3 S8 hits with a –3 save modifier to all models within 3”.

                   

 

 

  Crew Damage Table
  Hit the crew nearest to the attacker, or randomize if it is unclear. Roll to see if the crewman is slain as normal. If the driver is slain, then the vehicle will move out of control for the remainder of the game or until the gunner takes over.

 

Ork War Track

Points

Tracked Vehicle (25). The War Track has a crew (134) of 1 driver and 1 gunner.

Weapons

Mounts twin-linked Heavy Bolters (234) with a 360° field of fire.

Options

You may replace the Heavy Bolters with a single Heavy Plasma Gun (235) for +5 points, a Lascannon (235) for

+10 points, a Multi-Melta (236) for +20 points or Twin Autocannon (233) for +15 points.

 

Ram

Speed

 

Str

Dmg

Save Mod

Slow

Combat Fast 6

D6

-2

10‖

20‖ 28‖  

 

Armour

 

D6

Location

Front

Side/Rear

1-3

Crew (nearest)

-

-

4-6

Bike

10

10

D6

Bike Damage Table

1

The weapons are destroyed.

2

A track is blown off. The vehicle moves out of control next turn and then comes to a

permanent halt for the remainder of the battle.

3

Roll a D6 at the start of each of the bike‘s movement phases (23); on a 4+, the rider can

control the bike normally; otherwise, the bike moves out of control (26) for that turn.

4

Vehicle flips over, killing the crew. The wreck comes to rest D6” away in a random

direction. Any model under it when it lands takes D3 S6 hits with a –2 save modifier.

5

Engine explodes, killing the crew. The wreck hurtles out of control next turn before

coming to a permanent halt.

6

Fuel explodes, killing crew. The flaming wreck hurtles out of control next turn and then

explodes, causing D3 S8 hits with a –3 save modifier to all models within 3”.

 

Crew Damage Table

 

Hit the crew nearest to the attacker, or randomize if it is unclear. Roll to see if the

crewman is slain as normal. If the driver is slain, then the vehicle will move out of control for the remainder of the game or until the gunner takes over.

                   

 

Ork Battle Wagon

Points

Wheeled Vehicle (25). The wagon has a crew (134) of 1 driver. May transport one Ork mob (132), regardless of how large the mob is.

 

Ork Scorcher

Points

Wheeled Vehicle (25). The Scorcher has a crew (134) of 1 driver and 1 gunner. It also carries a Snotling pumper, but everyone knows Snotlings don't count.


 

 

Big Weaponz

 

Each weapon includes a crew (13) of 2 Gretchin (stats below) wearing Flak Armour (105, 6+ save). The Gretchin are unarmed. Select one of the following weapons.

 

Pulsa Rokkit (245) 50
Smasha Gun (246) 45
Splatta Kannon (247) 60
Squig Katapult (246) 40
Traktor Kannon (248) 40

 

Dreadnoughts

 

Ork Dreadnought

Points

Walker/Dreadnought (25). Armed with two Power Claws (231) and 2 Dreadnought Weapons (126).

 

Ram

 

 

 

 

     

 

Str

Dmg

Save Mod M

WS

BS

S

I A Ld 7

D10

-4 6

5

4

6

3 4 6

 

 

Armour

 

D6

Location

Front

Side/Rear

1

Legs

18

18

2-3

Arm

16

16

4-6

Body

20

17

D6

Legs Damage Table

1

May not move next turn.

2

Staggers D3” in a random direction next turn.

3-4

May only limp D3” per turn.

5-6

Leg is blown off and Dreadnought crashes to the ground (effectively destroyed).

D6

Arm Damage Table (pick one closest to attacker, or randomize if tie)

1

Any ranged weapons in the arm may still be used, but the arm may not be used in close combat (32);

deduct 1 from the Attacks of the Dreadnought from now on.

2

Any weapons in the arm may only be used if you first roll a 4+ on D6.

3-5

Arm is torn from the Dreadnought‘s body. Weapons mounted on the arm are destroyed, and the Attack

of the Dreadnought in close combat is reduced by 1.

6

The arm‘s weapons explode. In addition to the result noted in ―3-5‖ above, a secondary explosion forces

an immediate roll on the Body Damage Table.

D6

Body Damage Table

1

Dreadnought moves out of control for rest of game. It will fire its weapons at the closest target and

attack anything in its path in close combat, friend or foe.

2-4

Engine bursts into flame; the machine is immobilized. The Ork inside may fire one weapon. Roll a D6 at the beginning of each player‘s turn; the machine explodes on a 1 or 2, and any models within 3” suffer D6 S10 hits with a –3 save modifier.

5

The Ork controlling the Dreadnought is slain. Staggers D3” in a random direction, and then collapses.

6

The ammunition explodes. The Dreadnought is destroyed; any models within 3” suffer D6 S10 hits with

a –3 save modifier.

                             

 

 

Sisters of Battle Rules

This army list is collectively referred to as an Ecclesiarchy list.  Ecclesiarchy characters and units are divided into two types: Adepta Sororitas and Adeptus Ministorum.

 

Sacred Rites

 

Some Ecclesiarchy characters may lead a squad they accompany in the Sacred Rites. The Rites apply to all members of the squad and any characters who start the battle in squad coherency with them, including the character leading the Rites. Ecclesiarchy characters refuse to lead Ogryns and Ratlings in the Sacred Rites, even though Ecclesiarchy characters can join their squads, and cannot lead any Space Marine, Adeptus Mechanicus, or Inquisitor characters that join them. If a character leading a squad in the Sacred Rites subsequently leaves the unit, both the character and the squad lose their Rite benefit for the rest of the battle.

 

Roll a D6 just before the battle begins for each squad that will receive the Rites, and add the following modifiers to the die roll (all modifiers are cumulative):

 

Squad led by Canoness: +3

Squad led by Veteran Seraphim Superior: +2

Squad led by Sister Superior: +1

Squad led by Missionary Major Hero: +1

Character leading the squad has the Litanies of Faith Relic: roll two dice and choose which one to apply Helena the Virtuous anywhere in your army: +1

(treat results of 10 for squads not directly led by Helena as 9). One or more psykers anywhere in your army: -1

 

D6 Sacred Rites Effect
1 No effect.
2 The squad is immune to fear (47) and terror (48).
3 The squad becomes subject to frenzy (47).
4 The squad adds +1 to its Leadership (max 10).
5 The squad hates (48) the enemy.
6 Each squad member has a 4+ psychic save on a D6.  This is not a Nullify (37); roll for each individual model.
7 The squad automatically passes all psychology (47) and break tests (47) it is required to make.
8 The squad may ignore the choosing a target (28) rules.
9 Once per battle at the end of the Shooting Phase (27) the squad may fire again.  All other weapon rules still apply.

 

 

Sisters of Battle Equipment

 

Armour

 

Models picking from this list may select only one item. A shield may be taken in addition to armour.

 

Armour Cost
Flak Armour (105, 6+ save, 5+ vs. template weapons) 1
Mesh Armour (5+ save) 3
Carapace Armour (4+ save) 7
Primitive Shield (217, +1 save vs. primitive weapons) 1

 

Militia Basic Weapons

 

Models picking from this list may select as many items as you wish.

 

Weapon Cost
Bow (224) ½
Axe (230) 1
Crossbow (224) 1
Flail (230) 1
PoleArm (231) 1
Sword (232) 1
Autopistol (240) 1
Autogun (224) 1
Laspistol (240) 1
Musket (227) 1
Stub Gun (241) 1
Lance (230) 2
Lasgun (226) 2

 

Militia Special Weapons

 

Models picking from this list may select as many items as you wish.

 

Weapon Cost
Bolt Pistol (240) 2
Shotgun (228) 2
Boltgun (224) 3
Hand Flamer (240) 7
Heavy Stubber (235) 7

 

Assault Weapons

 

Models picking from this list may select as many items as you wish.

 

Weapon Cost
Laspistol (240)* 1
Bolt Pistol (240) 2
Chainsword (230)* 2
Plasma Pistol (241) 4
Power Maul (231) 5
Power Sword (232) 6
Hand Flamer (240) 7

*Not permitted to Adepta Sororitas models.


 

 

Special Weapons

 

One per model.

 

Weapon Cost
Handbow (226) ½
Lasgun (226) 2
Shotgun (228) 2
Boltgun (224) 3
Meltagun (227) 7
Plasma Gun (228) 7
Flamer (225) 8

 

Grenades

 

Models picking from this list may select as many items as you wish.

 

Grenade Type Cost
Frag (256) 2
Krak (256) 3
Plasma (257) 3
Melta-bombs (256) 6

 

Heavy Weapons

 

One per model. Each item on this list comes with a Targeter (221, +1 to hit).

 

Weapon Cost
Meltagun (227) 6
Flamer (225) 7
Heavy Bolter (234) 10
Heavy Flamer (235) 20
Multimelta (236) 48

 

Mounts

 

With your opponent‘s permission, you may field Frateris Milita (145) and non-Adepta Sororitas characters on horses. This costs +3 points per model and increases the model‘s Movement to 8”. All the rules for Cavalry (12) apply, so the model gains +1 to their armour save.  The mounts have no attacks of their own.

 

Relics

 

An Ecclesiarchy character may take a Relic instead of a Wargear Card (14), or may take an ordinary Wargear card and treat it as a Relic at twice the normal points cost. For example, a character that could take one Wargear card and one Relic may have 1 of each, 2 Wargear cards (one at double cost), or 2 Relics. Relics that have an area of affect do not confer any bonus to Space Marine or Adeptus Mechanicus models (Inquisition models do benefit).

 



Поделиться:


Читайте также:




Последнее изменение этой страницы: 2021-12-09; просмотров: 53; Нарушение авторского права страницы; Мы поможем в написании вашей работы!

infopedia.su Все материалы представленные на сайте исключительно с целью ознакомления читателями и не преследуют коммерческих целей или нарушение авторских прав. Обратная связь - 18.117.107.90 (0.374 с.)