Points — Ultramarines Master only 


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Points — Ultramarines Master only



This is a special pair of Power Fists (231), each with an integral Bolt Gun, the pair being equivalent to a

StormBolter (229). In addition, this wearer does not suffer any penalties for multiple attackers.

 

Ghazghkull’s Adamantium Skull                                                                                            Unique

Points — Ork Ghazghkull Thraka only

This skull adds +1 to its wearer‘s Toughness. If the wearer is in close combat, he may make a Head Butt attack instead of a normal attack; this must be decided before the round of combat is resolved. If he does this and wins

the attack, he scores only 1 hit, but it is made at S10, -4 save, and causes D3 damage.

 

Gorechild                                                                                                                               Unique

Points — Chaos Space Marines Kharn only

See the weapon profile (251) for more information on this item.

 

Graviton Gun                                                                                                                          Rare-2

Points — Imperial Tech-Priests and Squat Engineers only

See the weapon profile (226) for more information on this item.

 

Gyro-Stabilized Monowheel                                                                                                    Rare-2

Points — Orks only

Increases the model‘s Movement to 8” — it may still run (24) or charge (23) up to 16”. However, the Ork may not cross obstacles (24) of any kind and will suffer an S5 hit if it attempts to do so. It may also not run or charge through woods, or difficult (24) or very difficult (24) ground.

 

Harlequin's Kiss                                                                                                                   Common

Points — Eldar Harlequins only

May only be used in hand-to-hand combat (32). If a hit is scored, the target makes an immediate saving throw — if failed, the model is automatically slain. Against armoured targets, roll a D6; as long as the result of the roll is a 6, keep rolling and add the scores. If the armour is penetrated, roll a D6 on this table:

 

1 One randomly-determined crewman (13) is slain.
2-4 Roll a D6 for each crewman; on a 4-6, the crewman is slain.
5 Roll D6 for each crewman; on a 2+, the crewman is slain.
6 All crew are slain.

 

Haywire Grenade                                                                                                              Uncommon

Points — 0-2x, one use

See the Haywire ammunition type (257) description for more information. Discard after use.

 

Helm of Durfast, The                                                                                                               Unique

Points — Space Wolves only

This device allows the wearer to spot any hidden (23) models, regardless of their location or any special wargear

they have. In addition, the wearer may re-roll any to-hit rolls (29), unless the original was a " 1 ".

 

HoloSuit                                                                                                                               Common

Automatic — Eldar Harlequins only

All shots fired at a model wearing a HoloSuit are at –1 to hit in addition to other modifiers. If the model hides (23), troops that move into a position to see the hiding model — or move within their Initiative distance — will only detect him rather than spot him. Scanners will locate the model as normal. In addition, enemy models in  hand-to-hand combat (32) must make a Leadership test (47) each turn or suffer a -1 penalty to their Weapon Skill.

 

Hood of Gnyrll, The                                                                                                                Unique

Points — Space Wolves Rune Priest only

May be worn instead of a normal Psychic Hood (217). The wearer begins the game with one additional psychic

power, drawn as usual.


 

 

Hood of Hellfire, The                                                                                                              Unique

Points — Space Marines Librarian only

May be worn instead of a normal Psychic Hood (217). May fire a bolt during the psychic phase, which can be nullified like any other power. Range is the wearer's Leadership rating plus 2D6". Causes D6 hits at Strength 5

with a -2 save modifier.

 

Hrulf's Hood of Darkness                                                                                                        Unique

Points — Space Wolves only

This device may be activated at start of the controlling player's turn. The wearer may not affect or be affected by any units, either physically or psychically. In addition, the model may move at a rate of 16". If the Hood is used for 2 or more consecutive turns, roll a D6 at start of owner's turn — on 4+ the device fails and cannot be used for the remainder of the battle.

 

Icon of Chiros                                                                                                                        Unique

Points — Sisters of Battle Redemptor Kyrinov only

The bearer of the Icon causes terror and by extension is immune to fear and terror themselves. Any friendly

squads or models with a line of sight to the Icon (including the bearer) count as having a Leadership of 10 and may re-roll once any fumbles in hand-to-hand combat (32).

 

Immune                                                                                                                            Uncommon

Points

The model may totally ignore the effects of the following ammo types: choke (256), hallucinogen (257), rad

(258), scare (258), toxin (259), and virus (259).

 

Inferno Bolts                                                                                                                           Rare-1



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