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Влияние общества на человека
Приготовление дезинфицирующих растворов различной концентрации Практические работы по географии для 6 класса Организация работы процедурного кабинета Изменения в неживой природе осенью Уборка процедурного кабинета Сольфеджио. Все правила по сольфеджио Балочные системы. Определение реакций опор и моментов защемления |
Points — Ultramarines Master only
This is a special pair of Power Fists (231), each with an integral Bolt Gun, the pair being equivalent to a StormBolter (229). In addition, this wearer does not suffer any penalties for multiple attackers.
Ghazghkull’s Adamantium Skull Unique Points — Ork Ghazghkull Thraka only This skull adds +1 to its wearer‘s Toughness. If the wearer is in close combat, he may make a Head Butt attack instead of a normal attack; this must be decided before the round of combat is resolved. If he does this and wins the attack, he scores only 1 hit, but it is made at S10, -4 save, and causes D3 damage.
Gorechild Unique Points — Chaos Space Marines Kharn only See the weapon profile (251) for more information on this item.
Graviton Gun Rare-2 Points — Imperial Tech-Priests and Squat Engineers only See the weapon profile (226) for more information on this item.
Gyro-Stabilized Monowheel Rare-2 Points — Orks only Increases the model‘s Movement to 8” — it may still run (24) or charge (23) up to 16”. However, the Ork may not cross obstacles (24) of any kind and will suffer an S5 hit if it attempts to do so. It may also not run or charge through woods, or difficult (24) or very difficult (24) ground.
Harlequin's Kiss Common Points — Eldar Harlequins only May only be used in hand-to-hand combat (32). If a hit is scored, the target makes an immediate saving throw — if failed, the model is automatically slain. Against armoured targets, roll a D6; as long as the result of the roll is a 6, keep rolling and add the scores. If the armour is penetrated, roll a D6 on this table:
Haywire Grenade Uncommon Points — 0-2x, one use See the Haywire ammunition type (257) description for more information. Discard after use.
Helm of Durfast, The Unique Points — Space Wolves only This device allows the wearer to spot any hidden (23) models, regardless of their location or any special wargear they have. In addition, the wearer may re-roll any to-hit rolls (29), unless the original was a " 1 ".
HoloSuit Common
Automatic — Eldar Harlequins only All shots fired at a model wearing a HoloSuit are at –1 to hit in addition to other modifiers. If the model hides (23), troops that move into a position to see the hiding model — or move within their Initiative distance — will only detect him rather than spot him. Scanners will locate the model as normal. In addition, enemy models in hand-to-hand combat (32) must make a Leadership test (47) each turn or suffer a -1 penalty to their Weapon Skill.
Hood of Gnyrll, The Unique Points — Space Wolves Rune Priest only May be worn instead of a normal Psychic Hood (217). The wearer begins the game with one additional psychic power, drawn as usual.
Hood of Hellfire, The Unique Points — Space Marines Librarian only May be worn instead of a normal Psychic Hood (217). May fire a bolt during the psychic phase, which can be nullified like any other power. Range is the wearer's Leadership rating plus 2D6". Causes D6 hits at Strength 5 with a -2 save modifier.
Hrulf's Hood of Darkness Unique Points — Space Wolves only This device may be activated at start of the controlling player's turn. The wearer may not affect or be affected by any units, either physically or psychically. In addition, the model may move at a rate of 16". If the Hood is used for 2 or more consecutive turns, roll a D6 at start of owner's turn — on 4+ the device fails and cannot be used for the remainder of the battle.
Icon of Chiros Unique Points — Sisters of Battle Redemptor Kyrinov only The bearer of the Icon causes terror and by extension is immune to fear and terror themselves. Any friendly squads or models with a line of sight to the Icon (including the bearer) count as having a Leadership of 10 and may re-roll once any fumbles in hand-to-hand combat (32).
Immune Uncommon Points The model may totally ignore the effects of the following ammo types: choke (256), hallucinogen (257), rad (258), scare (258), toxin (259), and virus (259).
Inferno Bolts Rare-1
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