The chinese artificial intelligence applications 


Мы поможем в написании ваших работ!



ЗНАЕТЕ ЛИ ВЫ?

The chinese artificial intelligence applications



IN LIFE AND EDUCATION

Zhang Qian

Ufa, BSPU by M.Akmulla

The definition of artificial intelligence. From 1956, the official start researches the field of artificial intelligence, this year the Conference that Dartmouth University held use the term of the «artificial intelligence» (Artificial Intelligence, AI). Artificial intelligence also known as machine Intelligence, it is Computer Science, Cybernetics, information theory, neurophysiology, psychology, Linguistics and other disciplines of mutual penetration and developed a comprehensive discipline. From the perspective of computer application system, artificial intelligence study how to make intelligent machines or intelligent system to simulate human intelligence activities, to extend people smart science. From a technical point of view, artificial intelligence problems are to solve how to make the computer behave intelligently, so that the computer can be more flexible to service to humanity. As long as the computer can exhibit similar to human intelligent behavior, then it achieves its purpose, and don't care in this process if computer is truly understanding. Artificial intelligence is one of the branches that relate to research, design and application of intelligent machine - the goal of Artificial Intelligence is to study how to use a computer to mimic and implementation of certain brain intellectual functions, and the development of related technology products, the establishment of the relevant theory.

Artificial intelligence research direction:

Intelligent interface. Intelligent interface technology is the study of how to make people can easily and naturally exchange the information with the computer. In order to achieve this goal, it requires the computer to be able to read the text, understand language, speaking, expression, and even can be performed between different languages of translation, and these functions are also dependent on the knowledge representation method of research. Therefore, the intelligent interface technology research includes both theoretical and practical meaning. At present, the intelligent interface technology has made remarkable achievements, Character Recognition, speech recognition, speech synthesis, image recognition, machine translation and natural language understanding technology has begun to use in practical part.

Data mining. Data mining is to extract implicit in which people do not know in advance but potentially useful information and knowledge process from a large number of, incomplete, noisy, fuzzy, random practical application data. Data mining and knowledge discovery research currently has formed three strong technical pillars: the database, artificial intelligence and mathematical statistics. The main research contents include basic theory, discovery algorithms, data warehousing, visualization techniques, qualitative and quantitative swap models, knowledge representation, discovery, knowledge maintenance and re-use, semi-structured and non-structured data in the knowledge discovery and web data mining, etc.

The body and body systems. The body is having beliefs, desires, intentions, capabilities, choices, commitments, etc. the mental state of the entity, then the target particle size more big, intelligent higher, but also has a certain autonomy. The body tries to self-government independently to complete the task, and can and environment interaction, with other body communication, by planning to achieve goals. Multi-body system is the main research in logic or physically separate a plurality of main body for coordination between intelligent behavior, and ultimately achieve problem solving. Multi-body system trying to use the body to simulate the human's rational behavior, the main application in the real world and social simulation, Robotics and intelligent machinery and other fields. Currently the main body and multi-body system The study focused on the body and multi-body theories, body systems structure and organization, body language, body between collaboration and coordination, communication and interaction techniques, multi-agent learning, and multi-body system application.

The artificial intelligence application areas

Solve practical problems. Chess playing program is a large contribution of the artificial intelligence, the program uses some of the techniques, such as forward-looking steps make the complex problems down into easier problem.

Logical reasoning and theorem proving. Logical reasoning should find some methods, and concentrate on the fact that in the emergence of new information when appropriate, corrected proof. Theorem to find a proof or rebuttal, not only need to have according to the assumptions of deductive ability, and many non-forms of work, including medical diagnostic and information retrieval and theorem proving problem to be formalized in.

Natural language processing. Natural language processing is the application of artificial intelligent in the actual field of a typical example, after years of efforts, this sector has obtained impressive results. Currently the main problem of areas is: how the computer system generates and understand natural language on the base of topics and dialogue.

The Artificial intelligence application in the enterprise management. Liu Yu talk about the application of artificial intelligence in the enterprise management in the text of «the artificial intelligence applied to enterprise management». He said we should make the relationship clear between human intelligence and artificial intelligence, understand the extension and connotation of the artificial intelligence, do a good job in intelligent software development.

The applications of artificial intelligence in electronic technology. Shen significant claim that the artificial intelligence and simulation technology can be combined with microcontroller hardware circuit of the expert system knowledge sources, the establishment of the microcontroller hardware configuration expert system, can be carried out fault diagnosis, improve the error correction capability.

Artificial Intelligence Technology has been introduced to the field of computer networks, computer network security management commonly technique is the firewall technology, with the rapid development of network, various intrusion means inclines. Traditional means of prevention can not meet the real need anymore, the artificial intelligence techniques applied to network security management, greatly improving its security. Horse show Rong, in the description of artificial intelligence techniques in Network Security Management Application of a text specifically describes how the artificial intelligence techniques be applied to Computer Network Security Management, and this played a very good security role.

The application of artificial intelligence in construction industry. Artificial intelligence has been applied in Architecture, planning, drainage, construction management and other industries. Such as Dalian University of technology Li Shou-Ju, using LM neural network for building the structure of the node damage is identified, by measuring the displacement to the prediction of the node damage. Tsinghua University, Shi Han-Chang, etc. have developed a used for diagnosis of urban sewage treatment plant daily operation of the failure of the expert system, the system uses a forward and reverse mixed reasoning mechanism, and the use of fault tree in the form of, the knowledge in the knowledge base the organizational form exposed to the user, to facilitate user maintenance of the system, it has been used a Beijing sewage treatment plant.

The application of artificial intelligence in education

What is artificial intelligent smart educational games. In order to distinguish other educational game, in which the author will be smart educational game is defined as: having a clear educational purpose, in the game causing a computer to like human beings as rational action and thinking, while the game user to enjoy the game and have entertaining in the process can be imperceptible to learn the knowledge of computer game software. mart educational games of the constituent elements of the Target. The goal is to clearly explain the game to reach the learning situation, the goal can be big or small, to the game relates to the learning content. Excellent educational game with a certain teaching goal, in the game setting a goal is the player's power, not for the game and the game, but to complete the teaching goal and the game. The target will generally be in the rule before stated, it is possible to get the highest score, or get past the customs clearance, or to defeat your opponent, and so on.

Content. To a certain plot or story to attract players to participate in the learning activities, so that learning becomes more enjoyable. Story

In some games with a very wide, but in others the game almost useless. This mainly depends on the type of game. Pay attention to the details of the development of the story of the development of a key, don't have any holes, otherwise the player will find it, and produce doubt.

Rules. The rules of the game are the game design and developers based on the game design goals set for the player behavior constraints of the Regulations. Reasonable and for the majority of the game by the accepted rules of the game, to ensure that many of the players in a fair environment of cooperation and competition. The network is a virtual space, but its players also have to follow certain rules of the game, especially in the application of skills in the training, the rules of the game should be in the real application of the skills must comply with the rules, otherwise this learning for the real world in terms of not only useless, but possibly harmful.

Interaction. Interaction is a user interface, whether it is a General game or educational game, interactive are games an important

Factors. According to game-based learning advocate Marc Prensky made a game about the six basic constituent elements of the one-interaction argument: interaction comprises two aspects, one is the human-machine interaction, the second is interpersonal interaction. In the Internet appeared the previous, the game can only be used by a single player or a man-machine race, but regardless of the computer as an opponent how realistic, how intelligent, far from mortal fight play much stimulation, now almost all computer games are multi-player participation. The game provides players with social interpersonal interaction, can post views, propose ideas, free exchange.

Mainstream game AI technology. It is called smart educational games, completely is because in the class educational game to add a new technology-artificial intelligence. Now the game development has been from emphasis on the graphics in the game feature and visual effects, the transition to the Artificial intelligence and graphics placed on the equally important position to consider, so that the artificial intelligence techniques of discussion and study by

Becoming a game development hotspot. The application of artificial intelligence in education the game, I believe it will make the players feel and perceive the characters in the game act with convincing reasonableness, interesting artificial intelligence will no doubt attract a large number of players, but also be more effective in promoting learners ' learning.

In summary, the artificial intelligence in various fields of application is quite extensive, taking into account the artificial intelligence of the good development and application prospects, we should intensify the artificial intelligence theory research, so its better for Human Services.

References

1. Wang Yujie.Artifficial Intelligent theory and Application[M].Beijing:People’s Post Press,2004.

2. Zhang Yufeng.Intelligent Information System[M].Wuhan:Wuhan University Press,1991.

3. Wang wanliang.Artificial Intelligence and Application[M].Beijing:High Education Press,2005.

4. Charniak E, Reisbeck C K, Meehan J R. Artifficial Intelligence Programming[J]. Lawrence Erbaum Associates.1996

5. George F.Luger. Artificial Intelligence Structures and Strategies for Complex Problem Solving[M]. China MachinePress, 2004

6. T.Boleslaw, et al, An Algorithom to Estimate the Optional Evaluation of an Open Pit Mine[C]. 23rd APCOM, 1992

7. E.Clarici, et al, Recoverable Reserve Estimation Using a Neural Network[C]. 24rd, APCOM, 1993

8. B.Denby, et al, A Neural Network Based Tol for Grade Estimation[C]. 24rd APCOM, 1993

9. Cai zixing.The base of Artificial Intelligence[M].Beijing:Tsinghua University Press,1996.

10. Zhang yangsen.Artifficial Intelligent Theory and Application[M].Beijing:High Education Press,2004.

 


Оглавление

1. Аитбаева А.А., Давлятов Ф.С. ПРОЦЕСС ФОРМИРОВАНИЯ ГОТОВНОСТИ К ПЛАНИРОВАНИЮ ПРОФЕССИОНАЛЬНОЙ КАРЬЕРЫ…….                                                                                                                                                                          
2. Айтбаганбетов А.С. СИСТЕМА КАЧЕСТВА В ВЫСШЕМ ОБРАЗОВАНИИ………
3. Альситова А.Б. ФОРМИРОВАНИЕ ПРОФЕССИОНАЛЬНО-ЦЕННОСТНЫХ ОРИЕНТАЦИЙ СТУДЕНТОВ КАК ПЕДАГОГИЧЕСКАЯ ПРОБЛЕМА………………………………………………………..
4. Арыспаева А.Р. ОТРАСЛЕВАЯ ПОДГОТОВКА ПЕДАГОГОВ ПРОФЕССИОНАЛЬНОГО ОБУЧЕНИЯ В ОБЛАСТИ ЭКОНОМИКИ И УПРАВЛЕНИЯ………………………………..
5. Байтанаева М.А. ТЕОРЕТИЧЕСКИЕ ОСНОВАНИЯ ИЗУЧЕНИЯ ПРОФЕССИОНАЛЬНОЙ САМОЭФФЕКТИВНОСТИ СПЕЦИАЛИСТОВ………………………………………………...
6. Балтабаева Ж.Б. СЕТЕВОЕ ВЗАИМОДЕЙСТВИЕ В СФЕРЕ ОБРАЗОВАНИЯ..
7. Батыева Л. Д. РАЗВИТИЕ ТРУДОВЫХ ФУНКЦИЙ ЭФФЕКТИВНОГО ВЗАИМОДЕЙСТВИЯ С КЛИЕНТАМИ У ДЕЛОПРОИЗВОДИТЕЛЯ………………………………………...
8. Бикбулатова А.М. ФОРМИРОВАНИЕ МЕЖКУЛЬТУРНОЙ КОМПЕТЕНТНОСТИ У СТУДЕНТОВ УШОС В ПРОЦЕССЕ ПРОФЕССИОНАЛЬНОЙ ПОДГОТОВКИ……………………..
9. Бикбулатова А. М., Насырова А.Ф., Тимербаева Н.М. ПУТЬ В ОБРАЗОВАНИЕ МИРОВОГО УРОВНЯ
10. Богданов Н.А. ПСИХОЛОГО-ПЕДАГОГИЧЕСКИЕ АСПЕКТЫ ВОЗДЕЙСТВИЯ ИКТ……………………………………………..
11. Валеева А.Т. ОСОБЕННОСТИ РАЗВИТИЯ САМОЭФФЕКТИВНОСТИ В ПЕДАГОГИЧЕСКОМ ВУЗЕ……………………………………...
12. Вьюшков Н.А. ПУТИ СОВЕРШЕНСТВОВАНИЯ ИНФОРМАЦИОННО-КОММУНИКАЦИОННОГО СОПРОВОЖДЕНИЯ ПРЕПОДАВАНИЯ ПСИХОЛОГО-ПЕДАГОГИЧЕСКИХ ДИСЦИПЛИН В ВУЗЕ……………………………………………
13. Габидуллина С.М., Тологонов Б.М. ПРОЕКТНАЯ ДЕЯТЕЛЬНОСТЬ В ОБРАЗОВАТЕЛЬНОМ ПРОЦЕССЕ………………………………………………………...
14. Галимова И.И. ФОРМИРОВАНИЕ ДОПОЛНИТЕЛЬНЫХ ПРОФЕССИОНАЛЬНЫХ КОМПЕТЕНЦИЙ У СПЕЦИАЛИСТОВ СРЕДНЕГО ЗВЕНА………………………...
15. Горлицына О.А. ФОРМИРОВАНИЕ ГРАФО-ТЕХНОЛОГИЧЕСКОЙ ГРАМОТНОСТИ БУДУЩИХ СПЕЦИАЛИСТОВ ТЕХНИЧЕСКОГО ПРОФИЛЯ В УСЛОВИЯХ БАЗОВОЙ КАФЕДРЫ…………………………………………………………
16. Давлятов Ф.С., Галиахметова Э.М. ВЛИЯНИЕ ПРОБЛЕМ ПРОИЗВОДСТВЕННОГО КЛАСТЕРА НА ПОДГОТОВКУ СПЕЦИАЛИСТОВ СРЕДНЕГО ЗВЕНА…
17. Ермекбаева Г.Г. ОБЕСПЕЧЕНИЕ ПРОСТРАНСТВЕННОГО ПОВЕДЕНИЯ УЧАЩИХСЯ КАК СОЦИАЛЬНОГО ВЗАИМОДЕЙСТВИЯ В ДИАЛОГОВОЙ И РОЛЕВОЙ ФОРМЕ………………………….
18. Зайнитдинов А.Ф. ОСОБЕННОСТИ ИНФОРМАЦИОННО- ОБРАЗОВАТЕЛЬНОЙ СРЕДЫ ВУЗА…………………………...
19. Закамский С.В. ПЕДАГОГИЧЕСКАЯ КУЛЬТУРА СОЦИАЛЬНОГО ПЕДАГОГА: КОМПОНЕНТЫ И ПУТИ ФОРМИРОВАНИЯ….
20. Емелёва М.Д. АНАЛИЗ ЭФФЕКТИВНОСТИ ВНЕДРЕНИЯ ЭЛЕМЕНТОВ ДУАЛЬНОЙ СИСТЕМЫ НА ПРОМЫШЛЕННОМ ПРЕДПРИЯТИИ…………………………………………………...
21. Игошева М.А. ОРГАНИЗАЦИЯ МЕТОДИЧЕСКОЙ ДЕЯТЕЛЬНОСТИ ОБРАЗОВАТЕЛЬНОЙ ОРГАНИЗАЦИИ В УСЛОВИЯХ ВНЕДРЕНИЯ ПРОФЕССИОНАЛЬНОГО СТАНДАРТА ПЕДАГОГА………………………………………………………..
22. Карасева Л.М. САМОСТОЯТЕЛЬНАЯ РАБОТА СТУДЕНТА В ПРОФЕССИОНАЛЬНОМ ОБРАЗОВАНИИ…………………….
23. Керимбаева А.Т. ВЛИЯНИЕ ОБУЧЕНИЯ РОБОТОТЕХНИКЕ НА РАЗВИТИЕ ПРОМЫШЛЕННОСТИ В КЫРГЫЗСТАНЕ…………………….
24. Косолапова И.В. ИНФОРМАЦИОННО-ОБРАЗОВАТЕЛЬНАЯ СРЕДА ПРОФЕССИОНАЛЬНЫХ ОБРАЗОВАТЕЛЬНЫХ ОРГАНИЗАЦИЙ, КАК УСЛОВИЕ ДОСТИЖЕНИЯ НОВОГО КАЧЕСТВА ОБРАЗОВАНИЯ……………………………………
25. Кошкумбаева Л.Б. ОСОБЕННОСТИ ПРОФЕССИОНАЛЬНОГО САМООПРЕДЕЛЕНИЯ СТУДЕНТОВ СТРАН ШОС…………
26. Кудряшова Г.Л. СОВРЕМЕННЫЕ МЕТОДЫ ОБУЧЕНИЯ ПЕРСОНАЛА В ОРГАНИЗАЦИИ…………………………………………………..
27. Липатова Е.Е., Кудашкина О.В ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ КАК НЕОТЪЕМЛЕМАЯ ЧАСТЬ СОВРЕМЕННОГО МЕДИЦИНСКОГО ОБРАЗОВАНИЯ …………………………..
28. Липатова Е.Е., Кудашкина О.В К ВОПРОСУ НЕЛИНЕЙНОГО ПОСТРОЕНИЯ СИСТЕМЫ ОБРАЗОВАНИЯ…………………………………………………..
29. Мазепова П.Н. ФОРМИРОВАНИЕ ПРЕДПРИНИМАТЕЛЬСКИХ КОМПЕТЕНЦИЙ СТУДЕНТОВ ВУЗА………………………….
30. Никонова Д.С., Махмудова Г.Х. Психолого-педагогическая поддержка развития рефлексивной культуры специалиста технического профиля как условия его конкурентоспособности………………………………..
31. Носов И.А. ПРОФЕССИОНАЛЬНАЯ ДЕФОРМАЦИЯ СОТРУДНИКОВ ОВД И СПОСОБЫ ЕЕ ПРЕДУПРЕЖДЕНИЯ…………………..
32. Орузбаева М.А. ОЦЕНОЧНЫЕ СРЕДСТВА КОНТРОЛЯ КАЧЕСТВА ПОДГОТОВКИ СТУДЕНТОВ ПО ХУДОЖЕСТВЕННОМУ ПЕРЕВОДУ………………………………………………………..
33. Пилипенко Е.А. ВЗАИМОСВЯЗЬ ЦЕННОСТНЫХ ОРИЕНТАЦИЙ И ПРОФЕССИОНАЛЬНОГО САМОСОЗНАНИЯ ПОДРОСТКОВ…………………………………………………….
34. Пузырникова Н.А. РОЛЬ ДЕКОРАТИВНО-ПРИКЛАДНОГО ИСКУССТВА В ФОРМИРОВАНИИ МЕЖЭТНИЧЕСКИХ ОТНОШЕНИЙ…….
35. Рахимов Р.Р. ДЕЯТЕЛЬНОСТЬ ПЕДАГОГИЧЕСКИХ РАБОТНИКОВ ОБРАЗОВАТЕЛЬНЫХ ОРГАНИЗАЦИЙ В ДВИЖЕНИИ WSR
36. Самигуллина Р.Р. ФОРМИРОВАНИЕ ПРОФЕССИОНАЛЬНЫХ КОМПЕТЕНЦИЙ БУДУЩИХ ДИЗАЙНЕРОВ СРЕДСТВАМИ ДИСЦИПЛИНЫ «ПРОЕКТИРОВАНИЕ МАЛЫХ АРХИТЕКТУРНЫХ ФОРМ»…………………………………….
37. Сираева Э.М. НАУЧНЫЕ ПОДХОДЫ К ПОНИМАНИЮ САМОЭФФЕКТИВНОСТИ ЛИЧНОСТИ……………………….
38. Суяргулов Д.И. ИНТЕГРАЦИЯ ПРОФЕССИОНАЛЬНОГО ОБРАЗОВАНИЯ И ПРОИЗВОДСТВА………………………………………………
39. Тимербаева Н.М. ИСПОЛЬЗОВАНИЕ ПЕДАГОГИЧЕСКИХ СРЕДСТВ В ФОРМИРОВАНИИ МОТИВАЦИИ ТАНЦОРОВ В ОБРАЗОВАТЕЛЬНОМ ПРОЦЕССЕ…………………………….
40. Учаева В.И. ФОРМИРОВАНИЕ ДОПОЛНИТЕЛЬНЫХ КОМПЕТЕНЦИЙ СРЕДСТВАМИ ИНФОРМАЦИОННО-КОММУНИКАЦИОННЫХ ТЕХНОЛОГИЙ……………………
41. Хафизова П.И. РАЗВИТИЕ ТВОРЧЕСКОГО МЫШЛЕНИЯ БУДУЩИХ ПЕДАГОГОВ ПРОФЕССИОНАЛЬНОГО ОБУЧЕНИЯ………..
42. Хисматов Р.С. ТЕОРЕТИЧЕСКИЕ ОСНОВЫ МЕДИЙНОЙ КОМПЕТЕНТНОСТИ…………………………………………….
43. Худайгулова А.Р. ФОРМИРОВАНИЕ ПРОФЕССИОНАЛЬНОЙ САМОЭФФЕКТИВНОСТИ ВОСПИТАТЕЛЕЙ ДОМАШНИХ ДЕТСКИХ САДОВ………………………………………………..
44. Шангареев А.Г. ЧЕЛОВЕК КАК ЛИЧНОСТЬ В УСЛОВИЯХ СОЦИАЛЬНЫХ ИЗМЕНЕНИЙ……………………………………………………
45. Шараев А.Р. СИМУЛЯЦИОННЫЕ ТЕХНОЛОГИИ В ФОРМИРОВАНИИ ПРОФЕССИОНАЛЬНЫХ КОМПЕТЕНЦИЙ ПРИ ПОДГОТОВКЕ БУДУЩИХ ПЕДАГОГОВ ПРОФЕССИОНАЛЬНОГО ОБРАЗОВАНИЯ…………………..
46. Щевелева Е.В. ВИЗУАЛИЗАЦИЯ ИНФОРМАЦИИ КАК ФОРМА ПОДАЧИ УЧЕБНОГО МАТЕРИАЛА……………………………………….
47. Юламанова М.Н. ВЗАИМОДЕЙСТВИЕ ОБУЧЕНИЯ И ПРОИЗВОДСТВА КАК ВАЖНЫЙ ФАКТОР РАЗВИТИЯ ПРОФЕССИОНАЛЬНОГО ОБРАЗОВАНИЯ…………………………………………………..
48. Юлкутлина А.М. МЕТОДОЛОГИЧЕСКИЕ АСПЕКТЫ КОГНИТИВНОГО СТИЛЯ БУДУЩЕГО ПЕДАГОГА……………………………….
49. Янтилина Д.Р. ФОРМИРОВАНИЕ ПРАВОВОЙ КОМПЕТЕНЦИИ БУДУЩИХ ТОВАРОВЕДОВ-ЭКСПЕРТОВ……………………
50. Ястребова К.А. ПРИМЕНЕНИЕ ТЕХНОЛОГИЙ АКТИВНОГО ОБУЧЕНИЯ НА СТУПЕНИ СРЕДНЕГО ПРОФЕССИОНАЛЬНОГО ОБРАЗОВАНИЯ…………………………………………………...
51. Dilfuse Tair ROBOT TECHNOLOGY IN THE EDUCATION ENVIROMENT
52. Liu Jia THE DEVELOPMENT OF ROBOT TECHNIQUES IN THE FIELD OF EDUCATION IN CHINA……………………………...
53. Nasyrova A.F. MULTIMEDIA SUPPORT AS A MEANS OF SUCCESSFUL ADAPTATION OF STUDENTS OF USCO……………………….
54. Turzhanova G.N. PROBLEM-SOLVING AND PROJECT-ORIENTED METHOD ON MATERIAL OF ENGLISH-SPEAKING AND RUSSIAN-SPEAKING YOUTH SUBCULTURES ON ENGLISH LESSONS…………………………………………………………..
55. Zhang Qian THE CHINESE ARTIFICIAL INTELLIGENCE APPLICATIONS IN LIFE AND EDUCATION…………………...

 

 


 

 

ПРОФЕССИОНАЛЬНОЕ ОБРАЗОВАНИЕ в условиях социальных изменений



Поделиться:


Последнее изменение этой страницы: 2019-04-27; просмотров: 108; Нарушение авторского права страницы; Мы поможем в написании вашей работы!

infopedia.su Все материалы представленные на сайте исключительно с целью ознакомления читателями и не преследуют коммерческих целей или нарушение авторских прав. Обратная связь - 18.221.208.183 (0.031 с.)